Closed goshante closed 5 years ago
I looked into it a bit, but it seems like there isn't a separate preprocessor. I will add the option to call third party map script generators on map save for HiveWE 0.7 so you could then simply call a preprocessor yourself.
My maps was created fully on cJass (JASS syntax is terrible) I think may map developers prefer to use cJass instead of regular JASS. It would be nice to implement cJass support. Without it i just cannot save my map in your editor. A hundreds of triggers written on cJass, this is impossible and have no sense to rewrite it on vJass.
By the way, cJass parser already implemented and open-source for Blizzard WE. https://github.com/killvxk/cjass You can make just code post-processor from this in your HiveWE.