Open hunnzgribbe opened 1 year ago
Even if trying different values for the codec, even on stock settings, it has the same result after a few hours. I'm surprised no one else seems to have this problem. When you leave the client running with the stuttering sound, it also crashes the app after a while. I would like to give logs, but I don't know how to do this on iOS.
The best setting is to let it running with PCM. With it you have the longest time stuttering free, but also here this issue exists.
This is my Snapserver config, very basic. I'm just serving four Airplay streams, in use is just one:
# [http]
enabled = true
port = 1780
doc_root = /usr/share/snapserver/snapweb
[tcp]
enabled = true
port = 1705
port = 1704
source = airplay:///shairport-sync?name=Snapcast1&devicename=Snapcast1&port=5000 source = airplay:///shairport-sync?name=Snapcast2&devicename=Snapcast2&port=5001 source = airplay:///shairport-sync?name=Snapcast3&devicename=Snapcast3&port=5002 source = airplay:///shairport-sync?name=Snapcast4&devicename=Snapcast4&port=5003
send_to_muted = false # ###############################################################################
Hello,
I'm experiencing heavy audio stuttering with the iOS-App running on old iPhones (5s, SE, 6s) after a few hours.
When the audio starts to stutter, you have to close the app completely and launch again, then the audiostream is again stutter-free until it starts to stutter again after a few hours. So you can also use the stop and start function in the app, it will continue to stutter until you close the app completely and start over.
Before it starts to stutter, the streaming is without any stutter in the audio for about 2-3 hours. At first I thought the cause is the config of Snapserver, but its the iOS Client.
What I have tried in the Snapserver config:
On the iOS-Devices:
Did someone else also experience this? Its a pitty, because this way I can't build a Multiroom-Audio-System :-(