Closed kpko closed 10 years ago
Sounds like a good idea :) I'll do some work on the wrapper this weekend :)
Sounds great :-) Maybe you can take a look at my pull request too - I wanted to share some features I implemented for my project.
Will do, just been short of time this week
Great work :-) appreciate it very much.
Hi!
In PhysX I have the possibility to retrieve the state of a character controller via getState(). The function returns a PxControllerState reference. We would have to wrap the PxControllerState struct (defined in PhysX SDK/Includes/PxController.h) and wrap the function GetState, maybe as a property "State" on the character controller.
This would be great to check if the character is currently standing on the floor: You can check the collision flags on the state object.
Keep on your great work :-) and kudos for moving to github.