stilldesign / PhysX.Net

A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.
MIT License
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HI how to compile the Physx3.4 on PS4 platform ? #33

Closed wavebbs closed 6 years ago

wavebbs commented 6 years ago

HI, we use physX3.4 in our projects, so We need to compile physX3.4 that supported to PS4 . In order to run our project on PS4 platform.
We need the dynamic lib which with ".prx" . But I don't know how to compile it? Does anyone know it?

stilldesign commented 6 years ago

I can't imagine you can run the .NET framework on the PS4 and thus not this project. PhysX itself can run on the PlayStation, you'll want to go this issue on the NVIDIA forums though.

wavebbs commented 6 years ago

Thank you for answering me! Actually, we just use our PhysX engine to instead of the Unity3D's, because we want to have the same physical calculate result on Client and Server. So we use our physX engine on client and server. So we need to get the Physx lib run on PS4.