Open stingray300k opened 3 years ago
As written in https://github.com/stingray300k/BlendRadiant/issues/4#issuecomment-856055302, using qbsp from ericw-tools would solve the "really bad" texture issue (crashing NetRadiant) as well, so this here should be done first.
Either via external conversion (q3map2 or qbsp) or better by directly writing out in this format. Requires better understanding of texture maths though.