stingray300k / BlendRadiant

WIP: Recreating GtkRadiant/NetRadiant features in Blender
GNU General Public License v3.0
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Export as Brush Primitives / Radiant .map #5

Open stingray300k opened 3 years ago

stingray300k commented 3 years ago

Either via external conversion (q3map2 or qbsp) or better by directly writing out in this format. Requires better understanding of texture maths though.

stingray300k commented 3 years ago

As written in https://github.com/stingray300k/BlendRadiant/issues/4#issuecomment-856055302, using qbsp from ericw-tools would solve the "really bad" texture issue (crashing NetRadiant) as well, so this here should be done first.