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stirs1
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wizardfarmer
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enhanced combat manager functions
#41
stirs1
closed
16 hours ago
0
add buttons + assets
#40
stirs1
closed
17 hours ago
0
random spawn button created
#39
stirs1
closed
1 day ago
0
game start function improved
#38
stirs1
closed
1 day ago
0
fix snap_to_grid function
#37
stirs1
opened
2 days ago
0
refactor combat manager enemy spawn code to allow for any amount of pumpkins to be spawned
#36
stirs1
opened
2 days ago
0
combat manager functional
#35
stirs1
closed
2 days ago
0
created start, pause, restart, and game over states.
#34
stirs1
closed
2 days ago
0
Game Manager and Combat Manager not connecting by signal
#33
stirs1
closed
2 days ago
1
game manager works, combat manager doesn't
#32
stirs1
closed
2 days ago
0
game manager - pause/unpause
#31
stirs1
closed
2 days ago
0
updated viewport
#30
stirs1
closed
3 days ago
0
added debug tags
#29
stirs1
closed
3 days ago
0
plant personality system
#28
stirs1
opened
3 days ago
0
implement new player move and interact system
#27
stirs1
opened
3 days ago
1
expand playing map
#26
stirs1
opened
3 days ago
0
implement game start, game pause, and game end
#25
stirs1
opened
3 days ago
0
plant shot upgrades on level-up
#24
stirs1
closed
3 days ago
0
fixed signal bug preventing game start
#23
stirs1
closed
3 days ago
0
progress on adding plant level-up abilities
#22
stirs1
closed
5 days ago
0
planting any plant but grape results in crash
#21
stirs1
opened
5 days ago
0
plants change state on timer
#20
stirs1
closed
5 days ago
0
dev tools for creating levels
#19
stirs1
opened
6 days ago
0
enemies apply damage to base
#18
stirs1
closed
6 days ago
0
When enemies collide with the base, nothing happens.
#17
stirs1
closed
6 days ago
1
can't make health system work (yet)
#16
stirs1
closed
1 week ago
0
attached sprites to health state
#15
stirs1
closed
1 week ago
0
Clean up2
#14
stirs1
closed
1 week ago
0
sprites for base
#13
stirs1
closed
1 week ago
0
shoot after placed
#12
stirs1
closed
1 week ago
0
place plants if tile tilled
#11
stirs1
closed
1 week ago
0
place plants after condition met
#10
stirs1
closed
1 week ago
0
state machine for plant upgrade stages
#9
stirs1
closed
5 days ago
0
feature request: plant can only be placed on dirt, and only shoots after
#8
stirs1
closed
1 week ago
0
passing over an enemy while holding a plant instakills it
#7
stirs1
opened
1 week ago
0
enemy global position sometimes errors out as "null"
#6
stirs1
opened
1 week ago
0
projectiles can damage and kill enemies
#5
stirs1
closed
1 week ago
0
Removed duplicate pumpkin enemy versions
#4
danielprue
closed
2 weeks ago
0
improved code
#3
stirs1
closed
2 weeks ago
0
reverted nothing
#2
stirs1
closed
2 weeks ago
0
added nothing
#1
stirs1
closed
2 weeks ago
0