stisa / godot-tcp-example

Simple experiment to understand how to connect godot and tcp servers (nodejs)
MIT License
18 stars 2 forks source link

Instructions are broken: unable to load #1

Open NerveCoordinator opened 5 years ago

NerveCoordinator commented 5 years ago

I tried and failed to figure out how to load this project into godot. The instructions say to Open the project inside godot_tcp in GodotEngine, but in godot-tcp-example/godot_tcp, there is no project.godot or anything else godot can detect with its 'scan' option.

This is possibly because this project is four years old and godot changed in that time, or I might be misunderstanding something about how godot normally works.

stisa commented 5 years ago

This is possibly because this project is four years old and godot changed in that time

Yeah I think that's it, if I remember correctly this was made with godot 1.X, I guess project.godot is the equivalent of the old engine.cfg? I might update this to work with 3.X in the future, but I'm currently too busy for that, sorry. If you still want to open this, I would start here