Closed GoogleCodeExporter closed 8 years ago
Single-player games recorded while under the effect of the -113 option are
incorrectly marked as net_version 22 (should be 20) because
Game_params::set_preset
set both attack types to ATTACK_NONE in the PRESET_SINGLE and
PRESET_SINGLE_SPRINT
cases. Those 4 lines should simply be removed (leaving the attack type to the
default ATTACK_LINES). Since there's no one to attack, I can't foresee any ill
effect.
I should probably set up a build environment and fix it myself... In the
meantime,
assigning to pphaneuf.
Original comment by slaj...@gmail.com
on 18 Mar 2008 at 9:25
I'm set up to build now, taking this back.
Original comment by slaj...@gmail.com
on 18 Mar 2008 at 11:46
Fixed.
Original comment by slaj...@gmail.com
on 18 Mar 2008 at 11:52
RZ***Brandon added:
Displaying less than 5 high scores happens when the *.rec file is unable to be
read
by Quadra. For example, any *.rec files recorded by Quadra v1.1.8 cannot be
played in
Quadra v1.1.3. The two cheated scores had corresponding *.rec files that the
version
of Quadra that you were running could not understand -- and so those files were
skipped when showing Global High Scores. You can encounter the same issue in
Local
High Scores by moving your local0, local1, ...local 4 REC files to a Quadra
v1.1.3's
directory and running Quadra v1.1.3. (I think this occurs with 1.1.8 and 1.1.5
also.)
Original comment by pphaneuf
on 19 Mar 2008 at 2:11
This is all true but cannot be remedied short of building a time machine to
make
those old versions understand newer game rules. Workaround: only use the most
recent
version.
Original comment by slaj...@gmail.com
on 19 Mar 2008 at 3:59
Yes, I agree. Such a fix is unreasonable for the reason you have pointed out. So
personally, I purposely did not report the issue. :)
I suppose one could argue that Quadra v1.2.0 should be able to play Quadra
v1.3.0
recorded files (assuming that the Game Type is one that is recognized).
However, then
it would be difficult to ever change scoring system from that used in 1.2.0. So
even
that is not a good idea. In short, everyone should "only use the most recent
version"
at all times, especially now that -113 is fixed in the next version! ;)
Original comment by bgch...@gmail.com
on 21 Mar 2008 at 6:27
Adding to what bgching just said, I think it's perfectly reasonable to make
replays
only playable in the version that created them. Many things could change from
one
version to the next, and backwards compatibility may just be too much of a
hassle,
especially if you have to be able to play demos from multiple versions...
Original comment by Shrapnel.City@gmail.com
on 21 Mar 2008 at 8:43
Original issue reported on code.google.com by
bgch...@gmail.com
on 14 Mar 2008 at 6:29