Open RuslanV23 opened 1 year ago
I'm getting the same error on 3.5, I'm not sure what it means.
Okay, I think I get what's happening now. The error code 3221225477 typically indicates a stack overflow error. This occurs when a program's call stack exceeds its maximum allowed size, which can happen when a function calls itself recursively too many times or when there are too many nested function calls.
I don't know enough to fix this myself, but I'm hoping someone else with with the knowledge to fix it can find this issue.
Thanks for testing and posting the logs (and sorry for the late response)
The real problem is the "NumDescriptors: 1024162 E_OUTOFMEMORY". Another user had the exact same problem here: https://blog.stkrake.net/2022/07/blrstr-v104-beta-available.html?showComment=1675970335023#c1989021164849789728
Looks like your hardware does not support more than 1000000 descriptors (see https://microsoft.github.io/DirectX-Specs/d3d/ResourceBinding.html#levels-of-hardware-support for details).
Unfortunately blRstr has 1024162 descriptors hardcoded :-( Since I'm currently in the process of rewriting the code, I can't create a quick fix.
I will fix this with the rewrite, but I can't give an ETA, since blRstr is a side project now.
Hello . I have such an error. Did I do something wrong? Why such an error