Open 252212166 opened 2 years ago
hdRstr is just a Hydra render delegate. Any deeper demo or tutorial would be one about USD+Hydra, of which many exist already. I would suggest to download Houdini Apprentice and start with SideFX's excellent intro and tutorial covering Solaris.
The hdRstr specific settings are documented in the readme. Don't hesitate to ask if you are stuck at some point.
I'm using Maya, I've been following it for a while, and I don't know the direction of development, and the quality of the output is low at present.https://www.bilibili.com/video/BV1VQ4y1z7Mx?from=search&seid=697463943677093182&spm_id_from=333.337.0.0
Unfortunately the Maya version relies on MtoH which has some limitations
and is currently not developed further (see this discussion entry).
I'm evaluation evaluating the possibility to make a native viewport plugin for Maya
in the future.
But the basics should still work and the video does not look too bad. The quality is what one should expect from a real-time renderer. Since the light intensity of the two spheres seems to be rather low compared to the directional light, there ist not much interesting lighting to see.
If in doubt, try to render the scene in Arnold to compare it. After all hdRstr is faster but also just a renderer. If you find major differences between Arnold and hdRstr, it may be a bug (please report it :-)). But be aware that MtoH does not support all features of Arnold.
Oh the future of the project: I worked the last months on support for full shading networks. They will be available for Blender first and should later enable full MaterialX support for Hydra. Please stay tuned :-)
Thanks for your reply, I will continue to follow. O(∩_∩)O
Come up with some demo tutorials as soon as possible