stkrwork / UE-Live2D

Unreal Engine Plugin for integrating Live2D Cubism Native SDK into Unreal Engine
MIT License
23 stars 4 forks source link

Can't compile the plugin #3

Open polarnyne opened 1 year ago

polarnyne commented 1 year ago

I'm using UE5.0.3.

When opening the project this popup appears. ` The following modules are missing or built with a different engine version:

Live2D Live2DEditor Live2DModelEditor Live2DMotionEditor

Would you like to rebuild them now?

[YES] [NO] `

I click yes and then this error shows up:

NameOfTheProject could not be compiled. Try rebuilding from source manually.

If I remove the plugin the project works perfectly fine.

m00nk commented 1 year ago

I have the same situation. Linux, UE4.27, Cubism SDK 4-r7.

The error message is little bit different: "Engine modules are out of date, and cannot be compiled while the engine running. Please rebuild through your IDE."

Any ideas, how to solve that issue?

stkrwork commented 1 year ago

I'm using UE5.0.3.

When opening the project this popup appears. ` The following modules are missing or built with a different engine version:

Live2D Live2DEditor Live2DModelEditor Live2DMotionEditor

Would you like to rebuild them now?

[YES] [NO] `

I click yes and then this error shows up:

NameOfTheProject could not be compiled. Try rebuilding from source manually.

If I remove the plugin the project works perfectly fine.

For this you'll need to compile your project with Visual Studio.

I have the same situation. Linux, UE4.27, Cubism SDK 4-r7.

The error message is little bit different: "Engine modules are out of date, and cannot be compiled while the engine running. Please rebuild through your IDE."

Any ideas, how to solve that issue?

Did you fully close the engine before trying to rebuild your project?

m00nk commented 1 year ago

Did you fully close the engine before trying to rebuild your project?

Yes. I just start UE and select the project.

stkrwork commented 1 year ago

Did you fully close the engine before trying to rebuild your project?

Yes. I just start UE and select the project.

did you copy the plugin into the engine or your project?

m00nk commented 1 year ago

did you copy the plugin into the engine or your project? Into my project (it is almost empty, it was created just for the test)