stochaztic / lttp-tracker

Item tracker for link to the past randomizer
MIT License
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Escape Logic #7

Closed AllenSeitz closed 6 years ago

AllenSeitz commented 6 years ago

Currently Hyrule Castle is implemented as two squares: the main castle (3) and sewer escape (4). It should be changed to three squares: "Hyrule Castle (3)", "Sewer Escape (3)", and "Sewer Dark Room (1)". (As far as the chest numbers can ever be accurate, anyway.)

Reasons:

stochaztic commented 6 years ago

The problem with this is the Open and Standard mode, right? Because in a Standard run, you'll get a free light cone here. Additionally, the tracker's logic always assumes you have bombs.

As of right now the map is implemented assuming Standard mode, without assuming you pick up the sword first to be as close to accurate in Open as possible. Is there a way to arrange this that would make sense for both Standard and Open?

Long-term it'd be nice to have a mode-select that includes the differences with Swordless, but that is not a project I will have time for in the near future. Implementing a small change like this would be doable but I want to make sure it's the right change.

AllenSeitz commented 6 years ago

Good point! I forgot about standard mode. I suppose then Hyrule Castle makes the most sense as a dungeon with 7 items, since it kind of is one. But that would be less convenient.

I guess the answer is to have separate copies of chests.js for standard, open, swordless, and maybe entrance modes. But yeah, that's a major feature.