I'm a pixel artist, and I'd like to push this little low-res animation canvas to the limits, while still retaining its portability (ie. using the existing battery and limited internal storage).
Loading 1-bit art and animating it would be my primary goal. @Effix' project has shown us that half-tone display is possible, which is why I see 2-bit art being a worthwhile secondary goal (after a loader for 1-bit images has been achieved).
The way I see it, 2-bit images are compact, yet the "steps" between each tone (0%, 33%, 66%, 100% brightness) should be sufficient to create some pleasing contrast and tonal effects.
It would be really excellent to develop some code to achieve the following from a command line:
load a series of numerically sequenced graphics (GIF files, either 1-bit or 2-bit) onto the device's internal storage
set a playback speed (ie. 6 frames per second, 12 frames per second)
Thanks for your interest in this promising little screen!
I'm a pixel artist, and I'd like to push this little low-res animation canvas to the limits, while still retaining its portability (ie. using the existing battery and limited internal storage).
Loading 1-bit art and animating it would be my primary goal. @Effix' project has shown us that half-tone display is possible, which is why I see 2-bit art being a worthwhile secondary goal (after a loader for 1-bit images has been achieved).
The way I see it, 2-bit images are compact, yet the "steps" between each tone (0%, 33%, 66%, 100% brightness) should be sufficient to create some pleasing contrast and tonal effects.
It would be really excellent to develop some code to achieve the following from a command line:
Thanks for your interest in this promising little screen!