Closed ANoDE85 closed 2 years ago
I discovered I was using the wrong formula for color space conversion. This is how it looks now.
Luckily, it's only in the shaders, so you may want to use the attached (fixed) shaders and see if it works better for you.
As I got no response for a while, and the shaders are included in the releases, I'll close this.
Lara consists of a few meshes that don't have any textures. Instead they are of a solid colour. This colour differs slightly from the colour of the (default) game textures, resulting in visible lines throughout her character model:
It's not that bin an issue, but it would still look better, if all of Lara's parts would have the same colour.