stolliemods / DailyNeedsMk5

Space Engineers Survival Mod - Daily Needs
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"Bad display name 'Miniaturized kitchen'" in logs #11

Closed dikkeduif closed 4 years ago

dikkeduif commented 4 years ago

`2020-03-20 10:15:24.519 - Thread: 1 -> ASSERT: Bad display name 'Miniaturized Kitchen (Daily Needs)' on definition 'MyObjectBuilder_BlueprintDefinition/BuildPlanItem_Assembler/MiniKitchenDNSK'. It should either be empty, or it must start with 'DisplayName' and have corresponding text enum defined.

at Sandbox.Definitions.MyCompositeBlueprintDefinition.Init(MyObjectBuilder_DefinitionBase builder) at Sandbox.Game.Entities.Character.MyCharacter.MakeBlueprintFromBuildPlanItem(BuildPlanItem buildPlanItem) at Sandbox.Game.Entities.Character.MyCharacter.UpdateBuildPlanner(Boolean synchronize) at Sandbox.Game.Gui.MyTerminalInventoryController.WithdrawToInventories(MyInventory[] toInventories, Action5 getInventoriesMethod, MyEntity interactedEntity, HashSet1& usedTargetInventories, Nullable1 persistentMultiple) at Sandbox.Game.Gui.MyTerminalInventoryController.Withdraw(MyEntity interactedEntity, MyInventory toInventory, HashSet1& usedTargetInventories, Nullable1 persistentMultiple) at Sandbox.Game.Gui.MyGuiScreenGamePlay.ProcessWithdraw(MyEntity owner, MyInventory inventory, Nullable1 multiplier) at Sandbox.Game.Gui.MyGuiScreenGamePlay.BuildPlannerControls(MyStringId context) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleUnhandledInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) `

stolliemods commented 4 years ago

Can't find in logs anywhere anymore. Closing for now.