`2020-03-20 10:15:24.519 - Thread: 1 -> ASSERT: Bad display name 'Miniaturized Kitchen (Daily Needs)' on definition 'MyObjectBuilder_BlueprintDefinition/BuildPlanItem_Assembler/MiniKitchenDNSK'. It should either be empty, or it must start with 'DisplayName' and have corresponding text enum defined.
at Sandbox.Definitions.MyCompositeBlueprintDefinition.Init(MyObjectBuilder_DefinitionBase builder)
at Sandbox.Game.Entities.Character.MyCharacter.MakeBlueprintFromBuildPlanItem(BuildPlanItem buildPlanItem)
at Sandbox.Game.Entities.Character.MyCharacter.UpdateBuildPlanner(Boolean synchronize)
at Sandbox.Game.Gui.MyTerminalInventoryController.WithdrawToInventories(MyInventory[] toInventories, Action5 getInventoriesMethod, MyEntity interactedEntity, HashSet1& usedTargetInventories, Nullable1 persistentMultiple) at Sandbox.Game.Gui.MyTerminalInventoryController.Withdraw(MyEntity interactedEntity, MyInventory toInventory, HashSet1& usedTargetInventories, Nullable1 persistentMultiple) at Sandbox.Game.Gui.MyGuiScreenGamePlay.ProcessWithdraw(MyEntity owner, MyInventory inventory, Nullable1 multiplier)
at Sandbox.Game.Gui.MyGuiScreenGamePlay.BuildPlannerControls(MyStringId context)
at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleUnhandledInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
`
`2020-03-20 10:15:24.519 - Thread: 1 -> ASSERT: Bad display name 'Miniaturized Kitchen (Daily Needs)' on definition 'MyObjectBuilder_BlueprintDefinition/BuildPlanItem_Assembler/MiniKitchenDNSK'. It should either be empty, or it must start with 'DisplayName' and have corresponding text enum defined.
at Sandbox.Definitions.MyCompositeBlueprintDefinition.Init(MyObjectBuilder_DefinitionBase builder) at Sandbox.Game.Entities.Character.MyCharacter.MakeBlueprintFromBuildPlanItem(BuildPlanItem buildPlanItem) at Sandbox.Game.Entities.Character.MyCharacter.UpdateBuildPlanner(Boolean synchronize) at Sandbox.Game.Gui.MyTerminalInventoryController.WithdrawToInventories(MyInventory[] toInventories, Actionb__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
`
5 getInventoriesMethod, MyEntity interactedEntity, HashSet
1& usedTargetInventories, Nullable1 persistentMultiple) at Sandbox.Game.Gui.MyTerminalInventoryController.Withdraw(MyEntity interactedEntity, MyInventory toInventory, HashSet
1& usedTargetInventories, Nullable1 persistentMultiple) at Sandbox.Game.Gui.MyGuiScreenGamePlay.ProcessWithdraw(MyEntity owner, MyInventory inventory, Nullable
1 multiplier) at Sandbox.Game.Gui.MyGuiScreenGamePlay.BuildPlannerControls(MyStringId context) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleUnhandledInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Gui.MyGuiScreenGamePlay.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.