stoonboii10 / garglk

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Quest games (.asl or .cas) show a number menu, instead of the normal menu... #154

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. A menu shows up.
2. The choices are numbers.
3. How will the people know what are the choices?

What is the expected output? What do you see instead?
The choices are supposed to be text. Instead I see numbers. Example, if there 
are five choices in the menu called "Red", "Green", "Orange", "Blue", and 
"Yellow", I'd see "1", "2", "3", "4", and "5" accordingly.

What version of the product are you using? On what operating system?
Gargoyle 2010.1. On Windows 7.

Please provide any additional information below.
Also, .asl files cannot be opened.
This error pops up when I open an .asl file:

"Assertion failed!

Program: C:\Program Files\Gargoyle\geas.exe
File: terps\geas\geasglk.cc
Line: 350

Expression: parent[0] = = '/'

For information on how your program can cause an assertion failure, see the 
Visual C++ documentation on asserts 

(Press Retry to debug the application - JIT must be enabled)

Original issue reported on code.google.com by anqa071...@gmail.com on 10 Jul 2011 at 7:17

GoogleCodeExporter commented 8 years ago
Is it possible for you to create a small Quest game that contains only a menu, 
and exhibits this behavior?  If not, please give the name of a game as well as 
the precise steps that lead to the broken menu (i.e. a walkthrough up to the 
menu).  The shorter the game the better: as I'm unfamiliar with Quest's file 
format and with Geas (the interpreter Gargoyle uses), the less I have to plow 
through the faster it will go.

The latest Gargoyle from the Subversion repository does not crash (on Linux) 
for me with .asl games, but they also don't appear to work properly (lots of 
areas with no text where I'd expect there to be text).

I'm less confident about fixing the .asl issue, but I can't make any promises 
on menus, either, because of my complete unfamiliarity with Quest.  If I have 
steps to reproduce the menu, I will attempt to figure out what's going on.

Original comment by cspiegel@gmail.com on 13 Aug 2011 at 5:34

GoogleCodeExporter commented 8 years ago
Ok, I've made both a .cas file and an .asl file... The menu would pop up in the 
beginning.

P.S. Sorry for late reply.

Original comment by anqa071...@gmail.com on 20 Aug 2011 at 11:43

Attachments:

GoogleCodeExporter commented 8 years ago
Thanks for the files.  I've fixed the menu display problem.  I'll try to look 
into the ASL issue when I have time.

Original comment by cspiegel@gmail.com on 28 Aug 2011 at 3:24

GoogleCodeExporter commented 8 years ago

Original comment by cspiegel@gmail.com on 29 Aug 2011 at 1:26

GoogleCodeExporter commented 8 years ago
Thanks :)

Original comment by anqa071...@gmail.com on 1 Sep 2011 at 5:35

GoogleCodeExporter commented 8 years ago
I've partially fixed the ASL problem.  It will not crash now, but it will 
sometimes fail to find !included files.  I know why this is, but it will take 
more time to do a proper fix.

Original comment by cspiegel@gmail.com on 2 Sep 2011 at 1:39