straker / js13k-2022

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Design the level #4

Open straker opened 2 years ago

straker commented 2 years ago

The level the player plays on should provide interesting play for the player. A wide open map with no obstacles isn't interesting as moving around the map doesn't affect the players ability to fight. We shouldn't spend too long on the level design, at the very least we should focus on it last as weapons, abilities, and enemies will provide the majority of interesting choices in the game.

straker commented 2 years ago

One option is to limit the map size. For example we could just have the playable size the canvas size. Then we can either have the edges be hard walls (like SNKRX) or wrap around the edges like in Asteroids. Since the play area is limited in size, the interesting game play becomes how well can you dodge tons of enemies in a confined space.