Berusky 2 (Bugs Escape 3D) is a game that challenges your visual/spatial thinking and ability to find a way to resolve a logic task. Using five bugs, you'll go through an adventure full of various puzzles spread across nine episodes. Individual episodes differ in appearance and difficulty, which increases throughout the game.
It's a segfault in the tread code, handled by SDL_Parachute(). The rest (Xsync failure) is just a follow up failure. The core will abort/crash even when XInitThreads() is called.
Hi!
This is Debian bug http://bugs.debian.org/722639
At some point when existing the game it crashes with a segmentation fault.
The backtrace for that core dump is:
Core was generated by `berusky2'. Program terminated with signal 11, Segmentation fault.
0 XSync (dpy=0x0, discard=discard@entry=0) at ../../src/Sync.c:42
42 ../../src/Sync.c: No such file or directory. (gdb) bt full
0 XSync (dpy=0x0, discard=discard@entry=0) at ../../src/Sync.c:42
1 0x00007f227c044478 in X11_VideoQuit (this=0x1bb5dc0)
No locals.
2 0x00007f227c036c3e in SDL_VideoQuit () at ../../src/video/SDL_video.c:1365
3 0x00007f227c0111d5 in SDL_QuitSubSystem (flags=flags@entry=65535)
No locals.
4 0x00007f227c01127e in SDL_Quit () at ../../src/SDL.c:222
No locals.
5 0x00007f227c0118bf in SDL_Parachute (sig=11) at ../../src/SDL_fatal.c:41
No locals.
6
No locals.
7 0x000000000055957c in ?? ()
No symbol table info available.
8 0x00007f227ad57e0e in start_thread (arg=0x7f226ecf6700)
9 0x00007f227a27593d in clone ()
No locals.
This segfault might be related to some kind of threading issue. See also the next bug report about the "Abort in XCB code".