Run "-dyn editor/swing/main". Add threeD layer, remove threeD layer, add it back again. Fails to compile stubs the second time. We built openGL originally with threeD. But threeD/build directory seems to lose those class files on the second build when we add it back again.
Run "-dyn editor/swing/main". Add threeD layer, remove threeD layer, add it back again. Fails to compile stubs the second time. We built openGL originally with threeD. But threeD/build directory seems to lose those class files on the second build when we add it back again.