Open K11MCH1 opened 2 years ago
@K11MCH1
Description:
The game is perfectly playable here, 0 bugs at the moment. Tested with driver v687.
Config:
Build: Skyline Edge v54 Android: 12 SoC: SD 732G Device: Poco X3 NFC
Game Version:
1.0.0(NSP)
Tested drivers:
v687
Version | Playable? | Performance |
---|---|---|
v687 | Flawless |
~60fps |
@K11MCH1
Description:
The game is perfectly playable here, 0 bugs at the moment. Tested with driver v687.
Config:
Build: Skyline Edge v54 Android: 12 SoC: SD 732G Device: Poco X3 NFC
Game Version:
1.0.0(NSP)
Tested drivers:
v687
Version Playable? Performance v687
Flawless
60fps
The game freezes at the Game Over screen, maybe it's the same problem with the menu in the game Forager. Update: Apparently it doesn't happen always.
I66EmuMainApplyDriverPatches: BCeNabler skipped, blob BCN support is present I66EmuMainApplyDriverPatches: Applied GPU memory import patch I66EmuMainCreateDevice: Vulkan Device: Name: Adreno (TM) 618 Type: IntegratedGpu Driver ID: QualcommProprietary Vulkan Version: 1.1.128 Driver Version: 0.687.0 Queues: * 3xGC--P: TSB48 MIG(1x1x1) <-- Extensions: * VK_KHR_incremental_present (v0.0.1) * VK_EXT_hdr_metadata (v0.0.2) * VK_KHR_shared_presentable_image (v0.0.1) * VK_GOOGLE_display_timing (v0.0.1) * VK_EXT_subgroup_size_control (v0.0.2) * VK_KHR_external_memory (v0.0.1) * VK_EXT_pipeline_creation_feedback (v0.0.1) * VK_KHR_shader_float16_int8 (v0.0.1) * VK_KHR_get_memory_requirements2 (v0.0.1) * VK_KHR_copy_commands2 (v0.0.1) * VK_KHR_spirv_1_4 (v0.0.1) * VK_KHR_external_semaphore_fd (v0.0.1) * VK_QCOM_render_pass_store_ops (v0.0.2) * VK_KHR_external_memory_fd (v0.0.1) * VK_QCOM_render_pass_shader_resolve (v0.0.4) * VK_KHR_maintenance1 (v0.0.1) * VK_KHR_maintenance2 (v0.0.1) * VK_KHR_maintenance3 (v0.0.1) * VK_KHR_separate_depth_stencil_layouts (v0.0.1) * VK_EXT_image_robustness (v0.0.1) * VK_KHR_buffer_device_address (v0.0.1) * VK_EXT_queue_family_foreign (v0.0.1) * VK_KHR_bind_memory2 (v0.0.1) * VK_KHR_external_semaphore (v0.0.1) * VK_KHR_shader_terminate_invocation (v0.0.1) * VK_QCOM_fragment_density_map_offset (v0.0.1) * VK_EXT_scalar_block_layout (v0.0.1) * VK_KHR_sampler_ycbcr_conversion (v0.0.1) * VK_EXT_vertex_attribute_divisor (v0.0.3) * VK_KHR_variable_pointers (v0.0.1) * VK_KHR_push_descriptor (v0.0.1) * VK_EXT_device_memory_report (v0.0.2) * VK_KHR_imageless_framebuffer (v0.0.1) * VK_KHR_device_group (v0.0.2) * VK_EXT_device_fault (v0.0.1) * VK_KHR_relaxed_block_layout (v0.0.1) * VK_KHR_external_fence (v0.0.1) * VK_EXT_shader_atomic_float (v0.0.1) * VK_EXT_custom_border_color (v0.0.12) * VK_EXT_host_query_reset (v0.0.1) * VK_EXT_index_type_uint8 (v0.0.1) * VK_KHR_multiview (v0.0.1) * VK_KHR_storage_buffer_storage_class (v0.0.1) * VK_QCOM_rotated_copy_commands (v0.0.1) * VK_KHR_shader_subgroup_extended_types (v0.0.1) * VK_EXT_private_data (v0.0.1) * VK_EXT_pipeline_creation_cache_control (v0.0.1) * VK_EXT_robustness2 (v0.0.1) * VK_EXT_global_priority_query (v0.0.1) * VK_EXT_separate_stencil_usage (v0.0.1) * VK_EXT_vertex_input_dynamic_state (v0.0.2) * VK_QCOM_tile_properties (v0.0.1) * VK_KHR_image_format_list (v0.0.1) * VK_EXT_sampler_filter_minmax (v0.0.1) * VK_KHR_pipeline_executable_properties (v0.0.1) * VK_EXT_shader_demote_to_helper_invocation (v0.0.1) * VK_KHR_create_renderpass2 (v0.0.1) * VK_EXT_blend_operation_advanced (v0.0.1) * VK_EXT_provoking_vertex (v0.0.1) * VK_KHR_shader_float_controls (v0.0.4) * VK_EXT_texture_compression_astc_hdr (v0.0.1) * VK_EXT_global_priority (v0.0.2) * VK_KHR_shader_draw_parameters (v0.0.1) * VK_KHR_vulkan_memory_model (v0.0.3) * VK_EXT_descriptor_indexing (v0.0.2) * VK_EXT_depth_clip_enable (v0.0.1) * VK_KHR_synchronization2 (v0.0.2) * VK_EXT_line_rasterization (v0.0.1) * VK_KHR_descriptor_update_template (v0.0.1) * VK_KHR_draw_indirect_count (v0.0.1) * VK_KHR_driver_properties (v0.0.1) * VK_KHR_uniform_buffer_standard_layout (v0.0.1) * VK_ANDROID_external_memory_android_hardware_buffer (v0.0.3) * VK_KHR_dedicated_allocation (v0.0.1) * VK_EXT_primitive_topology_list_restart (v0.0.2) * VK_KHR_swapchain (v0.0.70) * VK_KHR_sampler_mirror_clamp_to_edge (v0.0.1) * VK_KHR_external_fence_fd (v0.0.1) Traits: * Supports U8 Indices: true * Supports Sampler Mirror Clamp To Edge: false * Supports Sampler Reduction Mode: true * Supports Custom Border Color (Without Format): true * Supports Anisotropic Filtering: true * Supports Last Provoking Vertex: true * Supports Logical Operations: false * Supports Vertex Attribute Divisor: true * Supports Vertex Attribute Zero Divisor: true * Supports Push Descriptors: false * Supports Imageless Framebuffers: false * Supports Global Priority: true * Supports Multiple Viewports: false * Supports Shader Viewport Index: false * Supports SPIR-V 1.4: true * Supports Shader Invocation Demotion: true * Supports 16-bit FP: true * Supports 8-bit Integers: true * Supports 16-bit Integers: true * Supports 64-bit Integers: false * Supports Atomic 64-bit Integers: false * Supports Floating Point Behavior Control: true * Supports Image Read Without Format: true * Supports List Primitive Topology Restart: true * Supports Patch List Primitive Topology Restart: false * Supports Transform Feedback: false * Supports Geometry Shaders: true * Supports Vertex Pipeline Stores and Atomics: true * Supports Fragment Stores and Atomics: true * Supports Shader Storage Image Write Without Format: true *Supports Subgroup Vote: true * Subgroup Size: 64 * BCn Support: 1111111 Quirks: * Needs Individual Texture Binding Writes: true * VkImage Mutable Format is costly: true * Adreno Relaxed Format Aliasing: true * Adreno Broken Format Reporting: true * Broken Descriptor Aliasing: true * Relaxed Render Pass Compatibility: true * Max Subpass Count: 4294967295 * Max Global Queue Priority: High I94EmuMainAudio Core (Service_Audio): Auto-selecting the cubeb backend I96EmuMainAudio Core (Service_Audio): Auto-selecting the cubeb backend I323EmuMainPipelineManager: Loaded 25 graphics pipelines in 12ms I329EmuMainSerialisePipelineCache: Wrote Vulkan pipeline cache to /storage/emulated/0/Android/data/skyline.emu/files/vk_graphics_pipeline_cache/01005010150CA000/435100000008010600F02A8048BB660D435100000000000801060000 (size: 0x41C8 bytes) I561EmuMainNPDM Metadata: Title: ID: 1005010150CA000, Version: 0 Main Thread: Priority: 44, Stack Size: 0x100000 Scheduler: Ideal Core: 0, Core Mask: 0111, Priority: 28 - 59 Kernel Version: v9.1 I577EmuMainLoadExeFs: Loaded 'rtld.nso' at 0x800000000 (.text @ 0x800001000) I797EmuMainLoadExeFs: Loaded 'main.nso' at 0x800005000 (.text @ 0x800006000) I988EmuMainLoadExeFs: Loaded 'sdk.nso' at 0x823D22000 (.text @ 0x823D23000) I988EmuMainStarting "Vagante" (01005010150CA000) v1.0.0 by "BlitWorks" I988EmuMainExecute: Starting main HOS thread
Is there an existing issue for this?
Tested Build
1067
Android Version
11
SoC type
Snapdragon
Device GSMArena link
https://m.gsmarena.com/realme_gt_neo2-11074.php
Game Behaviour
Is Log Level is set to 'Info'?
Log file
Vagante.zip