strato-emu / compat-list

A repository for collection of compatibility data for Nintendo Switch titles with Strato
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Just Shapes & Beats #535

Open SinUsername opened 2 years ago

SinUsername commented 2 years ago

Is there an existing issue for this?

Tested Build

1170

Android Version

10

SoC type

Kirin

Device GSMArena link

https://m.gsmarena.com/huawei_p30_lite-9545.php

Game Behaviour

The game goes well runs between 30, 12, sometimes up to 50 has sound without graphic errors only in my case you have to first run the game when the fps stop leaving the app completely but without leaving the game then re-enter to make it work but I see it a little risky because of the ram but nothing happened to me here I leave some photos video not because I understand the © Screenshot_20220604_144311_skyline emu Screenshot_20220604_144244_skyline emu

Is Log Level is set to 'Info'?

Log file

emulation.sklog.txt

W1627HOS-0HandleRequest: Cannot find function in service 'visrv::IApplicationDisplayService': 0x836 (2102)

E121952HOS-6Signal: Segmentation fault (PC: 0x71D98D968C) (SVC: SvcSendSyncRequest)
Stack Trace:
* 0x71D98D968C (pthread_mutex_unlock from libc.so)
* 0x70E982C18C (skyline::service::hosbinder::GraphicBufferProducer::QueueBuffer(int, long, bool, skyline::service::hosbinder::AndroidRect, skyline::service::hosbinder::NativeWindowScalingMode, skyline::service::hosbinder::NativeWindowTransform, skyline::service::hosbinder::NativeWindowTransform, bool, unsigned int, skyline::service::hosbinder::AndroidFence const&, unsigned int&, unsigned int&, skyline::service::hosbinder::NativeWindowTransform&, unsigned int&) from libskyline.so)
* 0x70E982F374 (skyline::service::hosbinder::GraphicBufferProducer::OnTransact(skyline::service::hosbinder::GraphicBufferProducer::TransactionCode, skyline::service::hosbinder::Parcel&, skyline::service::hosbinder::Parcel&) from libskyline.so)
* 0x70E9824530 (skyline::service::hosbinder::IHOSBinderDriver::TransactParcel(skyline::kernel::type::KSession&, skyline::kernel::ipc::IpcRequest&, skyline::kernel::ipc::IpcResponse&) from libskyline.so)
* 0x70E97CCD68 (skyline::service::BaseService::HandleRequest(skyline::kernel::type::KSession&, skyline::kernel::ipc::IpcRequest&, skyline::kernel::ipc::IpcResponse&) from libskyline.so)
* 0x70E97CBC04 (skyline::service::ServiceManager::SyncRequestHandler(unsigned int) from libskyline.so)
* 0x70E97136B4 (skyline::kernel::svc::SendSyncRequest(skyline::DeviceState const&) from libskyline.so)
* 0x70E96F1630 (skyline::nce::NCE::SvcHandler(unsigned short, skyline::nce::ThreadContext*) from libskyline.so)
* 0x8036CD0B8 (from sdk.nso.patch)
* 0x80394C838 (nn::sf::hipc::client::Hipc2ClientCoreProcessor<(nn::sf::hipc::detail::MessageType)6, nn::sf::cmif::detail::CoreMethodInfo<std::__1::tuple<nn::sf::cmif::detail::InRawArgumentInfo<4ul, 4ul, 0l>, nn::sf::cmif::detail::InRawArgumentInfo<4ul, 4ul, 4l>, nn::sf::cmif::detail::BufferArgumentInfo<0, 33, 0ul>, nn::sf::cmif::detail::BufferArgumentInfo<1, 34, 0ul>, nn::sf::cmif::detail::InRawArgumentInfo<4ul, 4ul, 8l> >, 12ul, 0ul, false>, std::__1::tuple<nn::sf::cmif::detail::InRawArgumentInfo<4ul, 4ul, 0l>, nn::sf::cmif::detail::InRawArgumentInfo<4ul, 4ul, 4l>, nn::sf::cmif::detail::BufferArgumentInfo<0, 33, 0ul>, nn::sf::cmif::detail::BufferArgumentInfo<1, 34, 0ul>, nn::sf::cmif::detail::InRawArgumentInfo<4ul, 4ul, 8l> > >::Process(nn::sf::hipc::client::Hipc2ClientProxyBaseObject*, nn::sf::cmif::client::InRawClientArgumentType<4ul, 4ul, void>, nn::sf::cmif::client::InRawClientArgumentType<4ul, 4ul, void>, nn::sf::cmif::client::BufferClientArgumentType, nn::sf::cmif::client::BufferClientArgumentType, nn::sf::cmif::client::InRawClientArgumentType<4ul, 4ul, void>, unsigned int) from sdk.nso)
* 0x80394C2CC (nn::sf::cmif::client::detail::CmifProxyImpl<nns::hosbinder::IHOSBinderDriver, nn::sf::hipc::client::Hipc2ProxyKindBase<(nn::sf::hipc::detail::MessageType)6>, nn::sf::MemoryResourceAllocationPolicy, nns::hosbinder::IHOSBinderDriver>::_nn_sf_sync_TransactParcelAuto(int, unsigned int, nn::sf::InBuffer const&, nn::sf::OutBuffer const&, unsigned int) from sdk.nso)
* 0x803A44FCC (from sdk.nso)
* 0x803A370CC (android::BpBinder::transact(unsigned int, android::Parcel const&, android::Parcel*, unsigned int) from sdk.nso)
* 0x803A577C0 (from sdk.nso)
* 0x803A61B30 (from sdk.nso)
* 0x803A34880 (from sdk.nso)
* 0x803A8DFEC (from sdk.nso)
* 0x80142E78C (from main.nso)
* 0x8015E5CC0 (from main.nso)
* 0x8015E64D0 (from main.nso)
* 0x8015DE1C4 (from main.nso)
* 0x801164680 (from main.nso)
* 0x80377E8F8 (from sdk.nso)
* 0x803782C58 (from sdk.nso)
* 0x803782BE0 (from sdk.nso)
E122012HOS-25Signal: Segmentation fault @ 0x130010D8130018 (PC: 0x70E96DEE4C) (SVC: SvcWaitSynchronization)
Stack Trace:
* 0x70E96DEE4C (from libskyline.so)
* 0x70E9710DE8 (skyline::kernel::svc::WaitSynchronization(skyline::DeviceState const&) from libskyline.so)
* 0x70E96F1630 (skyline::nce::NCE::SvcHandler(unsigned short, skyline::nce::ThreadContext*) from libskyline.so)
* 0x8036CD0B8 (from sdk.nso.patch)
* 0x801D95A38 (from main.nso)
* 0x80377E8F8 (from sdk.nso)
* 0x803782C58 (from sdk.nso)
* 0x803782BE0 (from sdk.nso)
Andysauro005 commented 2 years ago

El juego tiene errores al querer iniciar

SinUsername commented 2 years ago

I think it's true that I hadn't noticed a thousand apologies. But it doesn't seem to be so serious from what I see.

https://user-images.githubusercontent.com/94080806/172522238-22de2288-1415-47e4-b168-5b5e9d2dc8f0.mp4

franus765 commented 2 years ago

when im trying to open the game i get a black screen and the fps get stuck. how do i fix this?

SinUsername commented 2 years ago

when im trying to open the game i get a black screen and the fps get stuck. how do i fix this?

https://user-images.githubusercontent.com/94080806/180660277-53c597cb-81c4-4189-b4cf-7e2f3558b4de.mp4

Perform until it works for you that does not cost much.

ZeroNaught commented 1 year ago

Can you play a story mode? when I try to start the first level after training the game just freezes although all levels work in challenge mode

damianperea commented 1 year ago

The gameplay is perfect i only show a cinematic and starting the game to show it to us (poco X3 pro 8gb, SD860) https://user-images.githubusercontent.com/69890369/206966037-7a10e87b-96e3-47c6-a222-f4f24ed0190d.mp4 nouuu :'(

https://user-images.githubusercontent.com/69890369/206966266-666c9f80-706c-489d-ad76-febb77546d7a.mp4

Audio delay from recording

damianperea commented 1 year ago

Can you play a story mode? when I try to start the first level after training the game just freezes although all levels work in challenge mode

I can, you too?

ZeroNaught commented 1 year ago

The gameplay is perfect i only show a cinematic and starting the game to show it to us (poco X3 pro 8gb, SD860) https://user-images.githubusercontent.com/69890369/206966037-7a10e87b-96e3-47c6-a222-f4f24ed0190d.mp4 nouuu :'(

Screenrecorder-2022-12-12-01-17-33-835.mp4 Audio delay from recording

I have poco x3 pro too, but I can't start story mode, after the tutorial the levels don't start, the game just freezes, I can only play the levels from the playlist and challenge mode