strato-emu / compat-list

A repository for collection of compatibility data for Nintendo Switch titles with Strato
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Forager #558

Open K11MCH1 opened 2 years ago

K11MCH1 commented 2 years ago

Is there an existing issue for this?

Tested Build

Edge 36

Android Version

13

SoC type

Snapdragon

Device GSMArena link

https://www.google.com/amp/s/m.gsmarena.com/realme_gt_neo2-ampp-11074.php

Game Behaviour

Is Log Level is set to 'Info'?

Log file

CrystianS commented 1 year ago

@K11MCH1 @Crytonics

Description:

The game freezes as soon the menu is closed, then, the app is closed. I've tested with drivers 615, 617, 655, 687, Turnip 23, 26, 3D.

Config:

Build: Skyline Edge v54 Android: 12 SoC: SD 732G Device: Poco X3 NFC

Game Version: 1.0(NSP)

Problems:

InfoLog

I100EmuMainApplyDriverPatches: BCeNabler skipped, blob BCN support is present I100EmuMainApplyDriverPatches: Applied GPU memory import patch I101EmuMainCreateDevice: Vulkan Device: Name: Adreno (TM) 618 Type: IntegratedGpu Driver ID: QualcommProprietary Vulkan Version: 1.1.128 Driver Version: 0.687.0 Queues: * 3xGC--P: TSB48 MIG(1x1x1) <-- Extensions: * VK_KHR_incremental_present (v0.0.1) * VK_EXT_hdr_metadata (v0.0.2) * VK_KHR_shared_presentable_image (v0.0.1) * VK_GOOGLE_display_timing (v0.0.1) * VK_EXT_subgroup_size_control (v0.0.2) * VK_KHR_external_memory (v0.0.1) * VK_EXT_pipeline_creation_feedback (v0.0.1) * VK_KHR_shader_float16_int8 (v0.0.1) * VK_KHR_get_memory_requirements2 (v0.0.1) * VK_KHR_copy_commands2 (v0.0.1) * VK_KHR_spirv_1_4 (v0.0.1) * VK_KHR_external_semaphore_fd (v0.0.1) * VK_QCOM_render_pass_store_ops (v0.0.2) * VK_KHR_external_memory_fd (v0.0.1) * VK_QCOM_render_pass_shader_resolve (v0.0.4) * VK_KHR_maintenance1 (v0.0.1) * VK_KHR_maintenance2 (v0.0.1) * VK_KHR_maintenance3 (v0.0.1) * VK_KHR_separate_depth_stencil_layouts (v0.0.1) * VK_EXT_image_robustness (v0.0.1) * VK_KHR_buffer_device_address (v0.0.1) * VK_EXT_queue_family_foreign (v0.0.1) * VK_KHR_bind_memory2 (v0.0.1) * VK_KHR_external_semaphore (v0.0.1) * VK_KHR_shader_terminate_invocation (v0.0.1) * VK_QCOM_fragment_density_map_offset (v0.0.1) * VK_EXT_scalar_block_layout (v0.0.1) * VK_KHR_sampler_ycbcr_conversion (v0.0.1) * VK_EXT_vertex_attribute_divisor (v0.0.3) * VK_KHR_variable_pointers (v0.0.1) * VK_KHR_push_descriptor (v0.0.1) * VK_EXT_device_memory_report (v0.0.2) * VK_KHR_imageless_framebuffer (v0.0.1) * VK_KHR_device_group (v0.0.2) * VK_EXT_device_fault (v0.0.1) * VK_KHR_relaxed_block_layout (v0.0.1) * VK_KHR_external_fence (v0.0.1) * VK_EXT_shader_atomic_float (v0.0.1) * VK_EXT_custom_border_color (v0.0.12) * VK_EXT_host_query_reset (v0.0.1) * VK_EXT_index_type_uint8 (v0.0.1) * VK_KHR_multiview (v0.0.1) * VK_KHR_storage_buffer_storage_class (v0.0.1) * VK_QCOM_rotated_copy_commands (v0.0.1) * VK_KHR_shader_subgroup_extended_types (v0.0.1) * VK_EXT_private_data (v0.0.1) * VK_EXT_pipeline_creation_cache_control (v0.0.1) * VK_EXT_robustness2 (v0.0.1) * VK_EXT_global_priority_query (v0.0.1) * VK_EXT_separate_stencil_usage (v0.0.1) * VK_EXT_vertex_input_dynamic_state (v0.0.2) * VK_QCOM_tile_properties (v0.0.1) * VK_KHR_image_format_list (v0.0.1) * VK_EXT_sampler_filter_minmax (v0.0.1) * VK_KHR_pipeline_executable_properties (v0.0.1) * VK_EXT_shader_demote_to_helper_invocation (v0.0.1) * VK_KHR_create_renderpass2 (v0.0.1) * VK_EXT_blend_operation_advanced (v0.0.1) * VK_EXT_provoking_vertex (v0.0.1) * VK_KHR_shader_float_controls (v0.0.4) * VK_EXT_texture_compression_astc_hdr (v0.0.1) * VK_EXT_global_priority (v0.0.2) * VK_KHR_shader_draw_parameters (v0.0.1) * VK_KHR_vulkan_memory_model (v0.0.3) * VK_EXT_descriptor_indexing (v0.0.2) * VK_EXT_depth_clip_enable (v0.0.1) * VK_KHR_synchronization2 (v0.0.2) * VK_EXT_line_rasterization (v0.0.1) * VK_KHR_descriptor_update_template (v0.0.1) * VK_KHR_draw_indirect_count (v0.0.1) * VK_KHR_driver_properties (v0.0.1) * VK_KHR_uniform_buffer_standard_layout (v0.0.1) * VK_ANDROID_external_memory_android_hardware_buffer (v0.0.3) * VK_KHR_dedicated_allocation (v0.0.1) * VK_EXT_primitive_topology_list_restart (v0.0.2) * VK_KHR_swapchain (v0.0.70) * VK_KHR_sampler_mirror_clamp_to_edge (v0.0.1) * VK_KHR_external_fence_fd (v0.0.1) Traits: * Supports U8 Indices: true * Supports Sampler Mirror Clamp To Edge: false * Supports Sampler Reduction Mode: true * Supports Custom Border Color (Without Format): true * Supports Anisotropic Filtering: true * Supports Last Provoking Vertex: true * Supports Logical Operations: false * Supports Vertex Attribute Divisor: true * Supports Vertex Attribute Zero Divisor: true * Supports Push Descriptors: false * Supports Imageless Framebuffers: false * Supports Global Priority: true * Supports Multiple Viewports: false * Supports Shader Viewport Index: false * Supports SPIR-V 1.4: true * Supports Shader Invocation Demotion: true * Supports 16-bit FP: true * Supports 8-bit Integers: true * Supports 16-bit Integers: true * Supports 64-bit Integers: false * Supports Atomic 64-bit Integers: false * Supports Floating Point Behavior Control: true * Supports Image Read Without Format: true * Supports List Primitive Topology Restart: true * Supports Patch List Primitive Topology Restart: false * Supports Transform Feedback: false * Supports Geometry Shaders: true * Supports Vertex Pipeline Stores and Atomics: true * Supports Fragment Stores and Atomics: true * Supports Shader Storage Image Write Without Format: true *Supports Subgroup Vote: true * Subgroup Size: 64 * BCn Support: 1111111 Quirks: * Needs Individual Texture Binding Writes: true * VkImage Mutable Format is costly: true * Adreno Relaxed Format Aliasing: true * Adreno Broken Format Reporting: true * Broken Descriptor Aliasing: true * Relaxed Render Pass Compatibility: true * Max Subpass Count: 4294967295 * Max Global Queue Priority: High I135EmuMainAudio Core (Service_Audio): Auto-selecting the cubeb backend I139EmuMainAudio Core (Service_Audio): Auto-selecting the cubeb backend I424EmuMainPipelineManager: Loaded 0 graphics pipelines in 0ms I424EmuMainSerialisePipelineCache: Wrote Vulkan pipeline cache to /storage/emulated/0/Android/data/skyline.emu/files/vk_graphics_pipeline_cache/0100B7D0022EE000/435100000008010600F02A8048BB660D435100000000000801060000 (size: 0x20 bytes) I648EmuMainNPDM Metadata: Title: ID: 100B7D0022EE000, Version: 0 Main Thread: Priority: 44, Stack Size: 0x100000 Scheduler: Ideal Core: 0, Core Mask: 0111, Priority: 28 - 59 Kernel Version: v3.0 I666EmuMainLoadExeFs: Loaded 'rtld.nso' at 0x32C00000 (.text @ 0x32C01000) I730EmuMainLoadExeFs: Loaded 'main.nso' at 0x32C07000 (.text @ 0x32C08000) I736EmuMainLoadExeFs: Loaded 'subsdk0.nso' at 0x33DC5000 (.text @ 0x33DC6000) I1055EmuMainLoadExeFs: Loaded 'subsdk1.nso' at 0x33E0B000 (.text @ 0x33E0C000) I1122EmuMainLoadExeFs: Loaded 'subsdk2.nso' at 0x34B79000 (.text @ 0x34B7A000) I1134EmuMainLoadExeFs: Loaded 'subsdk3.nso' at 0x351F2000 (.text @ 0x351F3000) I1136EmuMainLoadExeFs: Loaded 'subsdk4.nso' at 0x353E7000 (.text @ 0x353E8000) I1205EmuMainLoadExeFs: Loaded 'sdk.nso' at 0x35412000 (.text @ 0x35414000) I1206EmuMainStarting "Cave Story+" (0100B7D0022EE000) v1.0 by "Nicalis, Inc" I1206EmuMainExecute: Starting main HOS thread I1271HOS-1ICommonStateGetter: Switch to mode: Handheld I1271HOS-1SetTerminateResult: App set termination result: 674 E1272HOS-1Break: Exit Stack Trace (0) * 0x75AD6C78C0 (skyline::kernel::svc::Break(skyline::DeviceState const&) from libskyline.so) * 0x75AD6A7098 (skyline::nce::NCE::SvcHandler(unsigned short, skyline::nce::ThreadContext*) from libskyline.so) * 0x354120B8 (from sdk.nso.patch) * 0x354582B4 (nn::diag::detail::AbortImpl(char const*, char const*, char const*, int, nn::Result const*, nn::os::UserExceptionInfo const*, char const*, ...) from sdk.nso) * 0x3545836C (nn::diag::detail::AbortImpl(char const*, char const*, char const*, int, char const*, ...) from sdk.nso) * 0x354583F8 (nn::diag::detail::OnAssertionFailure(nn::diag::AssertionType, char const*, char const*, char const*, int, char const*, ...) from sdk.nso) * 0x35494FB4 (nn::mem::StandardAllocator::Initialize(void*, unsigned long, bool) from sdk.nso) * 0x32DD6504 (nn::init::InitializeAllocator(void*, unsigned long) from main.nso) * 0x32DD6470 (nninitStartup from main.nso) * 0x32C010D0 (from rtld.nso) W1272HOS-1Kill: Killing HOS-0 in KProcess W1274EmuMainKill: Killing and joining all threads in KProcess with new thread creation disabled

ErrorLog

I79EmuMainAudio Core (Service_Audio): Auto-selecting the cubeb backend I81EmuMainAudio Core (Service_Audio): Auto-selecting the cubeb backend I1702HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: *************************************** * YoYo Games Switch Runner V1.0 * *************************************** I1702HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: CommandLine: I1702HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: MemoryManager allocated: 22802053 I1703HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: Finished Init I1724HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: Mount Rom to rom:/ I1724HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: SaveFileExists: No Save Data Mounted! I1725HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: *************************************** * YoYo Games Runner v1.0(999)[r32908] * *************************************** I1725HOS-1 I1725HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: RunnerLoadGame: game.win I1725HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: RunnerLoadGame() - rom:/game.win I1725HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: YYG Game launching. Game file: rom:/game.win I1725HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: Checking if INIFile exists at rom:/options.ini I1725HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: INIFile rom:/options.ini Exists, loading.... I1726HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764251s: Reading File rom:/game.win I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Loaded File rom:/game.win(73245328) I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: IFF wad found I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Get Resolution I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Get Header Information I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: InitGMLFunctions I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: HighScore.. I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Game.. I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Math.. I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Graphic.. I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Action.. I4115HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: File.. I4116HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Resource.. I4116HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Interaction.. I4116HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: 3D.. I4116HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Particle.. I4116HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Misc.. I4116HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: DS.. I4116HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Sound.. I4116HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Physics.. I4116HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Gamepad.. I4116HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Attempting to set gamepadcount to 9 I4117HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Buffers.. I4117HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Networking.. I4117HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Shaders.. I4117HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: InitPushFunctions... I4117HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: YoYo.. I4117HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Fini I4117HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: ID_STRG I4117HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Create Window I4117HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Init Graphics I4117HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: GR_D3D_Init() I4120HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: OpenGL: version string OpenGL ES 3.2 NVIDIA 378.06 I4120HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: OpenGL: vendor string NVIDIA Corporation I4120HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: OpenGL GLSL: version string OpenGL ES GLSL ES 3.20 I4120HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Extensions: GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_E I4120HOS-1 XT_clip_control GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth GL I4120HOS-1 _EXT_copy_image GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_dr I4120HOS-1 aw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shade I4120HOS-1 r5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_po I4120HOS-1 lygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_render_snorm GL_EX I4120HOS-1 T_robustness GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_m I4120HOS-1 ix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_E I4120HOS-1 XT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellati I4120HOS-1 on_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_ I4120HOS-1 EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL I4120HOS-1 _EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_text I4120HOS-1 ure_rg GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_draw_transform_feedb I4120HOS-1 ack GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL I4120HOS-1 _KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compres I4120HOS-1 sion_astc_sliced_3d GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV I4120HOS-1 _blend_minmax_factor GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers G I4120HOS-1 L_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_locatio I4120HOS-1 n GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock GL_NV_frame I4120HOS-1 buffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_pass I4120HOS-1 through GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_occlusion_query_sa I4120HOS-1 mples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_pixel_buffer_object GL_N I4120HOS-1 V_polygon_mode GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_sample_locations GL_NV_samp I4120HOS-1 le_mask_override_coverage GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shadow_samplers_array I4120HOS-1 GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_texture_array GL_NV_texture_barrier GL_NV_texture_border_clamp GL_NV_textur I4120HOS-1 e_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timer_query GL_NV_viewport_array I4120HOS-1 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_comp I4120HOS-1 ressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_dept I4120HOS-1 h_texture_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp G I4120HOS-1 L_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shade I4120HOS-1 r GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_sync GL_OES_element_i I4120HOS-1 ndex_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_ I4120HOS-1 OES_sample_shading GL_OES_sampl I4120HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: OpenGL: 24bit depth supported I4120HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: OpenGL: packed 24bit depth/8bit stencil supported I4120HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Anisotropic filtering supported, max aniso 16 I4120HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: OpenGL: Non-power-of-two textures supported (through extension) I4120HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Texture #1 16,16 I4120HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Texture #2 16,16 I4121HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Texture #1 16,16 I4121HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: Texture #2 16,16 I4121HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764253s: finished(2)!! I4631HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Texture #1 1,1 I4631HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Texture #2 1,1 I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: finished(2)!! I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Background_InitTextures() I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Sprite_InitTextures() I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: IO Init I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Process Messages I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Splash! I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Start Frame I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Part Create Textures I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Debug Init Remote Interface I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: VM Init I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Create Score Form I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Create Load Form I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Do The Work I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: LoadGameData() I4632HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: initialise everything! I4633HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Process Chunk: GEN8 288 I4633HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: crc=00000000 md5=926a0000000000000000000000000000 I4633HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: written - 18/5/119 18:43:50 I4633HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: now - 18/5/119 18:43:50 I4633HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: diff - 25/6/20 1:33:44 I4633HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Process Chunk: OPTN 88 I4633HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Process Chunk: LANG 24 I4633HOS-1ConsoleM.cpp:L30:Forager:Output():MainThread:764254s: Process Chunk: EXTN 72 I4633HOS-1ConsoleM.cpp