Closed pkoby closed 3 weeks ago
It should zoom out only to fit the geometry, as it does in north-up mode
Is it really dependent on map rotation (north up), in addition to tilt?
Oh, good point. What I called north-up is the untilted centered mode (the crosshair). I'll change that in the original.
It's the tilt that does it. The more tilted, the farther it zooms out. I just got a fence to zoom me out to half the USA.
Reported upstream. Also tested a bit more and added some information not previously mentioned here. If you find any more info, please add it there.
In navigate mode (the arrow icon), when I select a quest that has a very long geometry, the map zooms out way farther than necessary to fit the shape on the screen. Then when zooming back in, sometimes it doesn't zoom back to the original level, possibly because a draw process hiccups the zoom (cf. #5813).
https://github.com/user-attachments/assets/570b1682-cb8a-4cb7-8e2f-6c087f235a23
How to Reproduce
Find a really long line (long street, long fence), and be zoomed in to a reasonable closeness (block level, z19ish?). Make sure you're in navigate mode and the map is tilted. Tap the long line quest.
Expected Behavior
It should zoom out only to fit the geometry, as it does in crosshair/untilted mode. Also, if it helps, if I turn off animations system-wide, then it zooms out correctly, but switches to crosshair/untilted.
Versions affected
v59.0-alpha2