Open LuffyMugiwara-remote opened 1 month ago
@LuffyMugiwara-remote Sounds like a driver bug with the driver you are using. Do you have a crash log https://www.partitionwizard.com/partitionmagic/windows-10-crash-log.html?amp?
@streetpea Yeah I found this in the Event viewer. I get this when running the Vulkan decoder
Log Name: Application
Source: Application Error
Date: 9/24/2024 4:41:18 PM
Event ID: 1000
Task Category: Application Crashing Events
Level: Error
Keywords:
User:
Computer:
Description:
Faulting application name: chiaki.exe, version: 0.0.0.0, time stamp: 0x66eccdfb
Faulting module name: igvk64.dll, version: 32.0.101.6078, time stamp: 0x66e4b0d6
Exception code: 0xc0000005
Fault offset: 0x000000000029106b
Faulting process id: 0x0x4AA8
Faulting application start time: 0x0x1DB0EBF064F9E5E
Faulting application path: C:\Games\Chiaki-ng-Win\chiaki.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_181a492eed27d42f\igvk64.dll
Report Id: 6e626efd-b3b0-489a-bd3f-08416730a797
Faulting package full name:
Faulting package-relative application ID:
Event Xml:
@streetpea I also found this log while I was digging in the event viewer. I get this when running the d3d11va decoder
Log Name: Application
Source: Application Error
Date: 9/24/2024 9:35:55 AM
Event ID: 1000
Task Category: Application Crashing Events
Level: Error
Keywords:
User:
Computer:
Description:
Faulting application name: chiaki.exe, version: 0.0.0.0, time stamp: 0x66eccdfb
Faulting module name: ntdll.dll, version: 10.0.22621.4111, time stamp: 0x518e67bb
Exception code: 0xc0000005
Fault offset: 0x000000000003a056
Faulting process id: 0x0x12EC
Faulting application start time: 0x0x1DB0E8644795156
Faulting application path: C:\Games\Chiaki-ng-Win\chiaki.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: a0b75a93-a38c-4107-9ea5-0fa3fa82830b
Faulting package full name:
Faulting package-relative application ID:
Event Xml:
@LuffyMugiwara-remote is your whole laptop shutting down or just chiaki-ng?
@streetpea Just chiaki-ng is crashing to desktop. Laptop and PS5 are still running. I can relaunch Chiaki-ng but will experience a crash to desktop again after a random period of time.
Ok @LuffyMugiwara-remote i was confused by the title I thought your whole laptop was crashing.
@streetpea Oops my bad. I have updated the title. Any suggestions for the crash to desktop?
Unfortunately from what you’ve posted I can’t see why it’s crashing. Could you indtall x64dbg and launch the program through there and then wait for the crash and get a stack trace? https://x64dbg.com/ If so I can send you a build of Chiaki-by with debug symbols enabled so I can analyze your dump to fix the crash
@streetpea Yeah I can do that tommorow. You can send me the build and I will run that build via x64dgb.
@streetpea Here is the call stack and the log when encountering a crash the Vulkan decoder. I will try to capture it using the d3d11va decoder.
Let me know if you need anything else
@streetpea Here is the call stack and the log when encountering a crash using d3d11va.
Let me know if you need anything else or want me to try something
@LuffyMugiwara-remote use this build with debug symbols enabled for the stacktrace https://drive.proton.me/urls/R6Y5T1GJXR#EEF6YkCm2poY
@streetpea I get the following error when attempting to launch that build. Also how I do enable symbols on the stack trace on x64dgb? I do see a symbols tab. Is that what you are referring to?
The symbols being enabled is something you have to do when making the build. I’ll send you a new build with debug symbols enabled that has that missing dll
@streetpea Perfect. Let me know when you are ready for me to test.
@LuffyMugiwara-remote try this build https://drive.proton.me/urls/R6Y5T1GJXR#EEF6YkCm2poY now (it's been updated).
@streetpea I have attached the log and the call stack after the crash to desktop using Vulkan
@streetpea I have attached the log and the call stack after the crash to desktop using d3d11va
log-20240926-115539.txt export-20240926-115526.csv
Let me know if you need anything else
Which thread actually crashed?
@streetpea From looking at the log. It seems like thread 18436.
@LuffyMugiwara-remote I think that’s just the last thread loaded not necessarily the one that crashed.
@LuffyMugiwara can you do the following:
Make chiaki-ng crash.
When it does, Go to the Call Stack View: View -> Call Stack (Ctrl+K)
Right Click: Copy -> Full Table, To Log
Go to the log: View -> Log Window (Ctrl+L)
Right Click: Copy
Either paste the output into a file and attach or directly paste here
@streetpea Here is the log. This crashed using the Vulkan Decoder Let me know if you need anything else
Also I have attached the suspected call frame that x96dbg refered me to
@streetpea Here is the log. This crashed using the drd11va Decoder Let me know if you need anything else
Also I have attached the suspected call frame that x96dbg refered me to
so it seems like avbuffer_unref is causing the issue. Probably a driver bug. Do you have any thoughts @nowrep?
@streetpea @nowrep Here is the driver that I'm using if that helps. I'm using the latest.
https://www.intel.com/content/www/us/en/download/785597/intel-arc-iris-xe-graphics-windows.html
Describe the bug I'm encountering a crashes to desktop on my laptop using either the Vulkan or d3d11va decoders. It seems like the crashes are random (e.g 20 minutes, 1 hours, etc.). The d3d11va decoder seems to be more stable than Vulkan decoder
I'm running Windows 11 with an Intel Iris Graphics cards.
Any suggestions?
Thanks
Debug Log Please attach a log with verbose logging enabled.
chiaki_session_2024-09-24_16-40-52-769769.log chiaki_session_2024-09-24_16-50-58-405405.log
To Reproduce Steps to reproduce the behavior:
Expected behavior No crash to desktop
Screenshots If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context Add any other context about the problem here.