stretta / TextureExplorer

A utility for generating audio textures, environments and aleatoric expressions.
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More control over trigger sources and destinations #5

Open stretta opened 3 years ago

stretta commented 3 years ago

The primary source of triggers is the output of the overlap control. Voice triggers come from many places. On certain events, triggers need to be sent.

More destinations could be added. For example, it would be nice to increment the pitch or slice sequencer from trigger events.

Bring back individual quantization of players.

trigger sources -> overlap ->quantization -> destinations

sources manual pulse train generator metro swing output of overlap audio input trigger signal from modular

destinations trigger voice advance pitch sequencer advance stage sequencer audio output trigger signal to modular

mourendxu commented 3 years ago

I think with your use of send/receives, any source can get to them from a different patch.

I have been using my custom sequencer in another patch to trigger slices by sending to *_slice_trigger. I haven't had the time to find where to send the pitch info yet.