This repository hosts the source code for the Stride documentation. Contributors can follow the build instructions provided to run the website locally.
Vašo — Today at 00:10
Ohh, yes, so just a note and link to graphics-api, as others might have similar question?
Simba (@Doprez) — Today at 00:11
I think so, if we wanted to go further I can take some time at some point to create a few child pages on each graphics API set up. I think the only ones that differ more than just the property change are OpenGL and Vulkan since they need the shader compiler package.
Simba (@Doprez) — Today at 00:05 Ah here it is, https://doc.stride3d.net/latest/en/manual/graphics/graphics-api.html this actually shows what that stackexchange post talks about. I think if it goes anywhere the "create-a-project" page would make the most sense?
Vašo — Today at 00:10 Ohh, yes, so just a note and link to graphics-api, as others might have similar question?
Simba (@Doprez) — Today at 00:11 I think so, if we wanted to go further I can take some time at some point to create a few child pages on each graphics API set up. I think the only ones that differ more than just the property change are OpenGL and Vulkan since they need the shader compiler package.
https://gamedev.stackexchange.com/questions/182684/how-to-use-the-vulkan-graphics-backend-in-the-stride-game-engine