Open anan1213095357 opened 1 year ago
There should be a message saying "Invalid character * found in path [{filePath}]". It is strange that there is no prompt.
I originally assumed that this issue was due to the UTF8 characters in the file name and mentally dismissed this as "eh, just change the name and it will work" but it actually turns out this seems to be an issue with [Stride's current version of?] ASSIMP not supporting .glb files, or Stride doesn't support the output of ASSIMPs glb import.
MeshConverter.ExtractTextureDependencies
is an important function in this. It calls assimp.GetMaterialTexture
, which references a path variable. The output of this path when you input a GLB file is *{textureNumber}
, eg *0
,*1
,*2*
. This is because a .glb file stores the texture inside of that file, and I'm not sure that we have a way to deal with this. I suppose I could work on this in the future but I do not have time at the moment.
Realistically the workaround to this is to convert it to a GLTF (not embedded) or another file format (obj or fbx, unfortunately), until this is fixed. I'll keep looking into this in the morning because it is possible I've not investigated far enough into this.
o7
Edit: There is information stored inside the .GLB file in order to work with this information, I highly recommend checking out this documentation.
I have same bug.
ArgumentException: Invalid character [] found in path [I:\0]
at Stride.Core.IO.UPath.Decode(String pathToNormalize, Boolean isPathDirectory, StringSpan& drive, StringSpan& directory, StringSpan& fileName, StringSpan& fileExtension) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Design\IO\UPath.cs:line 791
at Stride.Core.IO.UPath..ctor(String filePath, Boolean isDirectory) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.Design\IO\UPath.cs:line 66
at Stride.Assets.Models.ModelAssetImporter.ImportTextures(IEnumerable1 textureDependencies, List
1 assetReferences) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Assets.Models\ModelAssetImporter.cs:line 292
at Stride.Assets.Models.ModelAssetImporter.Import(UFile localPath, AssetImporterParameters importParameters) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Assets.Models\ModelAssetImporter.cs:line 81
at Stride.Assets.Models.AssimpAssetImporter.Import(UFile localPath, AssetImporterParameters importParameters) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Assets.Models\AssimpAssetImporter.cs:line 71
at Stride.Assets.Presentation.Templates.ModelFromFileTemplateGenerator.CreateAssets(AssetTemplateGeneratorParameters parameters) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\editor\Stride.Assets.Presentation\Templates\ModelFromFileTemplateGenerator.cs:line 141
at Stride.Assets.Presentation.Templates.AssetTemplateGenerator.Run(AssetTemplateGeneratorParameters parameters) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\editor\Stride.Assets.Presentation\Templates\AssetTemplateGenerator.cs:line 32
at Stride.Core.Assets.Editor.Components.TemplateDescriptions.TemplateGeneratorHelper.<>c__DisplayClass0_0`1.
Release Type: github
Version: 4.1
Platform(s): windows
Describe the bug When I clicked 阿克尚.zip to import the model in GLB format, there was no prompt. The model was not imported either