Open xen2 opened 6 years ago
What sort of system would we want to aim for with this? UE4 Sequencer is still in early access but I've heard a lot of good about it on their forums, and it essentially functions like a normal NLE (or, to use a better analogy, kind of like an improved, in-engine Source Filmmaker). Do we want track-based editing (of properties, animation components, etc..) or something else?
Needless to say, we could also easily leverage ffmpeg (or even just the newly-implemented Video component) to allow exporting of Storyboards out to image sequences, uncompressed video, etc..
Ok, I am going to post here some confluence doc we made at the time. Not saying this is exactly what we'll do, but it should give a good overview of what we had planned some time ago:
Just wanted to check if the status of timeline tooling is is still as above?
Just wanted to check if the status of timeline tooling is is still as above?
There is something for this fork.
Thank you for your interest.
Have an animation editor to easily create cut-scene or animate properties.
TODO: Had some specs in the past, need to find them for future reference.