stride3d / stride

Stride Game Engine (formerly Xenko)
https://stride3d.net
MIT License
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Storyboards Epic #18

Open xen2 opened 6 years ago

xen2 commented 6 years ago

Have an animation editor to easily create cut-scene or animate properties.

TODO: Had some specs in the past, need to find them for future reference.

DW01 commented 6 years ago

What sort of system would we want to aim for with this? UE4 Sequencer is still in early access but I've heard a lot of good about it on their forums, and it essentially functions like a normal NLE (or, to use a better analogy, kind of like an improved, in-engine Source Filmmaker). Do we want track-based editing (of properties, animation components, etc..) or something else?

Needless to say, we could also easily leverage ffmpeg (or even just the newly-implemented Video component) to allow exporting of Storyboards out to image sequences, uncompressed video, etc..

xen2 commented 6 years ago

Ok, I am going to post here some confluence doc we made at the time. Not saying this is exactly what we'll do, but it should give a good overview of what we had planned some time ago:

Motivation

Use-cases

Design notes

Model

Run-time

Design-time

Further investigation

Time estimate

everyoneishappy commented 4 years ago

Just wanted to check if the status of timeline tooling is is still as above?

meriaizen86 commented 4 years ago

Just wanted to check if the status of timeline tooling is is still as above?

There is something for this fork.

https://github.com/phr00t/FocusEngine/blob/master/sources/engine/Xenko.Engine/Cinematics/CinematicAnimation.cs

Thank you for your interest.