Open itn3000 opened 9 months ago
probably not what you want to hear from that issue, but as a work around, i would be glad to see someone using my Bepu implementation :)
@Nicogo1705 any plans to replace bullet with Bepu within stride as the default physics engine?
@Nicogo1705 any plans to replace bullet with Bepu within stride as the default physics engine?
It doesn't depend only on me. I've invested quite a bit of time in Bepu; the implementation is starting to work really well and is becoming complete. I still have a minor issue with serialization in the editor (an error that pops up somewhat randomly). From there, if the maintainers of Stride want a PR, I need to know exactly what needs to be changed and the effort it would require. Depending on that, Bepu could officially be a part of Stride.
But we're somewhat off-topic. If you have other questions, I invite you to my repositorry or to a dedicated discussion on the Stride repository or Discord
I tested on bepu impl( https://github.com/Nicogo1705/BepuPhysicIntegrationTest ), the problem has not occurred so far.
Release Type: Official Release
Version: 4.2.0.2043
Platform(s): Windows
Describe the bug Some rigidbody(as BodyA) sinks another kinetic rigidbody(as BodyB) if following conditions
To Reproduce Steps to reproduce the behavior:
here is my sample project: https://github.com/itn3000/StrideKinematicTest
Expected behavior the sphere slides on box and does not sink to box
Screenshots
Log and callstacks no logs.
Additional context