Is your feature request related to a problem? Please describe.
This is more a Quality of life improvement, the idea is make the same thing than the GameEditor have today to open the external text editor but backwards, that is, make than the visual studio plugin add an optional button (to visual studio) than, when pressed, open the GameEditor of the proyect that was opened using visual studio in that moment.
Describe the solution you'd like
Make the same thing than the GameEditor have today to open the external text editor but backwards, that is, make than the visual studio plugin add an optional button than, when pressed, open the GameEditor of the proyect that was opened using visual studio in that moment.
If there is no Stride3d Valid proyect opened in visual studio at that moment, it may just desabilitate itself turning gray, removing the choice of even pressing it.
Another more convoluted option if there is no Stride3d valid project opened is than, when pressed, in that context, the pluggin button open the menu to make a new project and follow all the normal steps of that case, except the location of both new solutions is added to the project currently opened in visual studio.
Describe alternatives you've considered
Not having it, i mean it's not like it's vital or anything, it will make the users of stride3d win some seconds to make that transition which in time can be a lot of time saved, but then again is not a death-life situation so.
I think this already a thing, I use this all of the time since I usually work from code before changing the scene and open gamestudio only when Im dealing with Assets or scenes.
Is your feature request related to a problem? Please describe. This is more a Quality of life improvement, the idea is make the same thing than the GameEditor have today to open the external text editor but backwards, that is, make than the visual studio plugin add an optional button (to visual studio) than, when pressed, open the GameEditor of the proyect that was opened using visual studio in that moment.
Describe the solution you'd like Make the same thing than the GameEditor have today to open the external text editor but backwards, that is, make than the visual studio plugin add an optional button than, when pressed, open the GameEditor of the proyect that was opened using visual studio in that moment.
If there is no Stride3d Valid proyect opened in visual studio at that moment, it may just desabilitate itself turning gray, removing the choice of even pressing it.
Another more convoluted option if there is no Stride3d valid project opened is than, when pressed, in that context, the pluggin button open the menu to make a new project and follow all the normal steps of that case, except the location of both new solutions is added to the project currently opened in visual studio.
Describe alternatives you've considered Not having it, i mean it's not like it's vital or anything, it will make the users of stride3d win some seconds to make that transition which in time can be a lot of time saved, but then again is not a death-life situation so.