Closed tebjan closed 1 month ago
The only issue is that exp()
is more expensive computationally.
The more important issue ist that Lerp smoothing doesn't work correctly. Watch the first half of the video. Especially if you want to deliver a consistent user experience on all machines. It might not affect SFX too badly, but if gameplay relies on it, no option has better performance.
Is your feature request related to a problem? Please describe. See, Lerp smoothing is broken, click the video below:
Describe the solution you'd like
instead of:
a = lerp(a, b, damping * dt)
Implementations for both, C# and SDSL.
Here are some questions that can aid in the description of the feature request: