Closed Basewq closed 3 months ago
Bug in editor where declaring a shader, eg.
shader MyShader<bool ShaderArg> { }
won't show the bool argument in the editor when used as a material shader, and you won't be able to build the shader due to the missing parameter.
This fix exposes the bool argument to the editor and allows it to save/load properly.
Also added a separate commit to simplify the type checking.
Thanks !
PR Details
Bug in editor where declaring a shader, eg.
won't show the bool argument in the editor when used as a material shader, and you won't be able to build the shader due to the missing parameter.
This fix exposes the bool argument to the editor and allows it to save/load properly.
Also added a separate commit to simplify the type checking.
Types of changes
Checklist