Closed delustra closed 2 months ago
I've debugged the importer with your model and it looks like the underlying assimp library isn't loading the node hierarchy properly because of duplicate names making things linked incorrectly to one another. I imported it into blender and see your mesh objects and armature have the same name as the bones (eg. 'door_under' is the name of both the mesh object and the bone).
As a workaround, when I renamed the bones (eg. add a _bone suffix) then re-exported it, the animations seem to work correctly.
Release Type: GitHub
Version: 4.2.0.2188
Platform(s): Windows
Describe the bug GLTF asset is imported incorrectly. Geometry transformations and animations are broken for certain assets. At the same time the same assets work fine in other assets viewers.
To Reproduce Steps to reproduce the behavior:
Expected behavior Hangar imports with proper geometry. This how the same assets looks in the regular windows 3d asset viewer.
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