Describe the bug
The Depth Buffer seems to be stuck at a resolution of 1280 x 720. When I try to resize the window this will cause a crash saying it does not match the render target.
To Reproduce
Steps to reproduce the behavior:
use the OpenGL context
change the screen resolution to anything outside of 1280 x 720
witness crash
Expected behavior
It should resize
Screenshots
Additional context
This is the code I used to get the error:
protected override void BeginRun()
{
Window.PreferredWindowedSize = (new Int2(2880, 1920));
Window.AllowUserResizing = true;
Window.Position = new Int2(0, 0);
Window.SetSize(Window.PreferredWindowedSize);
}
I also tried calling resize on the presenter but it did not seem to have any affect:
Release Type: Official Release
Version: 4.2.0.2188
Platform(s): Windows
Describe the bug The Depth Buffer seems to be stuck at a resolution of 1280 x 720. When I try to resize the window this will cause a crash saying it does not match the render target.
To Reproduce Steps to reproduce the behavior:
Expected behavior It should resize
Screenshots
Additional context This is the code I used to get the error:
I also tried calling resize on the presenter but it did not seem to have any affect: