Closed plusparth closed 8 years ago
Thanks for the pull request!
I don't have access to the Extreme 3D joystick in person now, so I'm not sure if any of its axes are supposed to be reversed. I'm just going off of our code from last season which used it. If they are supposed to be reversed, I can change it.
It would be better if you (or someone else) can verify the mappings, since they're easy to get wrong. Anybody willing to verify this code with actual hardware?
@rhauch I'm almost positive the mappings are correct, since I'm going off of the code we used during the competition last season. I will be able to access the hardware around September, so I can verify the mappings then if you want.
@plato2000, we can go with the current mappings and deal with any problems if they arise later. I would like to keep the code backward compatible, though, so can you please revert the method rename as I described above?
Oh sorry, I misunderstood what you said, I'll revert the method name instead of just deprecating it.
I will be able to verify the mapping with my Extreme 3D when I get back home on Sunday.
I don't have access to the Extreme 3D joystick in person now, so I'm not sure if any of its axes are supposed to be reversed. I'm just going off of our code from last season which used it. If they are supposed to be reversed, I can change it.