Open Marco-Pellegrino opened 2 years ago
The stiffness of the two are different.
True! it might be worth implementing the logic to assign the "rigid value" and remove what it is not necessary.
I have just notice that the user might mistakenly assign a RigidLineValue to a PointSupport and the component does not raise any error.
Good point. It might be difficult to figure out which motions
/ rotations
to use.
Consider removing Motions.RigidPoint and Motions.RigidLine and use only Motions.Rigid.