Hiyah!
Great converter! It does the textures too, cool!
There's an issue with some of the items, it bombs out with an index error for the material, and I wondered if you have time to look at it?
-
DB Version: 2670
Database OK.
Scene "TV (WIP)" Brickversion: 604.1
Traceback (most recent call last):-----------------] 50.0% (87079) FLAT TILE 2X4
File "C:\tmp\pyldd2obj.py", line 719, in
main()
File "C:\tmp\pyldd2obj.py", line 713, in main
converter.Export(filename=obj_filename)
File "C:\tmp\pyldd2obj.py", line 635, in Export
lddmat = self.allMaterials.getMaterialbyId(pa.materials[part])
IndexError: list index out of range
I had a go at fixing it, but I don't know what the data structures are doing, so I just default to part[0]:
```
for part in geo.Parts:
if (len(pa.materials) >= part - 1):
lddmat = self.allMaterials.getMaterialbyId(pa.materials[0])
else:
lddmat = self.allMaterials.getMaterialbyId(pa.materials[part])
matname = lddmat.name
deco = '0'
if hasattr(pa, 'decoration') and len(geo.Parts[part].textures) > 0:
if decoCount <= len(pa.decoration):
deco = pa.decoration[decoCount]
decoCount += 1
Hiyah! Great converter! It does the textures too, cool!
There's an issue with some of the items, it bombs out with an index error for the material, and I wondered if you have time to look at it?
- DB Version: 2670 Database OK. Scene "TV (WIP)" Brickversion: 604.1 Traceback (most recent call last):-----------------] 50.0% (87079) FLAT TILE 2X4 File "C:\tmp\pyldd2obj.py", line 719, in
main()
File "C:\tmp\pyldd2obj.py", line 713, in main
converter.Export(filename=obj_filename)
File "C:\tmp\pyldd2obj.py", line 635, in Export
lddmat = self.allMaterials.getMaterialbyId(pa.materials[part])
IndexError: list index out of range
I had a go at fixing it, but I don't know what the data structures are doing, so I just default to part[0]: