Open ewilh opened 2 years ago
Note that after the admin pop-up, a separate shell window with admin privileges will open. When the code is finished running, the admin shell window will close immediately, thus preventing the user from seeing the output. A solution is to add a "Press any key to exit" on Windows only. Something like this:
public static int ExitAfterUserInput(int exitCode)
{
Console.WriteLine("Press any key to exit");
Console.ReadLine();
return exitCode;
}
Added
app.manifest
for admin privilege request. Running install-unity will now prompt user for admin credentials. The downside is that not all methods in install-unity require admin consent, but it will ask for it regardless. I haven't changed anything from the defaultapp.manifest
except on line 19 with the code:<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
There might be more changes needed in theapp.manifest
before it's ready for production.I also added
RuntimeIdentifiers
so that I'm able to publish the app. I'm not quite sure how you're able to publish on Windows without this.I noticed that Unity was firstly installed on the path
Unity {major}.{minor}
, and I don't necessarily like that approach. Most Unity users (and especially those who use this tool) will install multiple different Unity versions on{major}.{minor}
. I recommend removing this both for Windows and Mac, but here I've only removed it for Windows.