We've got the player moving in 2 dimensions on a plane. To get the player off the plane, I think we can use the rotation of the player's head on the x-axis to derive some vector tangential to the current plane of travel. We might need to use EulerAngles.
We've got the player moving in 2 dimensions on a plane. To get the player off the plane, I think we can use the rotation of the player's head on the x-axis to derive some vector tangential to the current plane of travel. We might need to use EulerAngles.