Closed stuarthoye closed 9 years ago
Red Particle oscillates, but should slow before halting. After halting and starting to move in the opposite direction, the object should accelerate before reaching its max speed.
All this will accomplish is prettiness in-game.
http://docs.unity3d.com/ScriptReference/Vector3.html
A slerp or smoothdamp might be worth investigating. This can also be easily achieved with animations.
Red Particle oscillates, but should slow before halting. After halting and starting to move in the opposite direction, the object should accelerate before reaching its max speed.
All this will accomplish is prettiness in-game.