stuarthoye / Observer_Effect

Ludum Dare Gamejam Project
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Smooth Oscillation #14

Closed stuarthoye closed 9 years ago

stuarthoye commented 9 years ago

Red Particle oscillates, but should slow before halting. After halting and starting to move in the opposite direction, the object should accelerate before reaching its max speed.

All this will accomplish is prettiness in-game.

Boombostak commented 9 years ago

http://docs.unity3d.com/ScriptReference/Vector3.html

A slerp or smoothdamp might be worth investigating. This can also be easily achieved with animations.