Closed stuarthoye closed 9 years ago
Are we talking at runtime or in the editor?
At runtime, so that we can alter the particles' behaviour. I think we can do in-editor by dragging the focal_point child.
We can do this now by accessing member variables in the particles. This makes it really easy to modify, and scale up after collisions.
We can access these variables in the editor panel, or define them with scripting.
It would be nice to be able to trigger a change in the point that Blue orbits around, and nice to change left-side or right-side of Red's oscillation.