stuarthoye / Observer_Effect

Ludum Dare Gamejam Project
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No hard coded colours? #16

Closed Boombostak closed 9 years ago

Boombostak commented 9 years ago

I think the levels will be easier to design and it will be easier to get a cool look if we use materials (I can make them in 3Ds Max or Strumpy) rather than colouring the particles with scripts.

stuarthoye commented 9 years ago

Ok, I'm fine with that. The only thing we need to be aware of is how to test for colors when we use the 3Ds Max or Strumpy method. It's easy to do that currently with scripts, but I'm not sure how that would work with the new method. If you know how, or know that there's a way to do it (maybe gameObject.renderer.materials.texture or something), then do it. This game ought to look as ballin' as it sounds.

Boombostak commented 9 years ago

I'm working on the assumption that we can either check for tags or if need be do a GetComponent() and look for unique scripts. If we absolutely need to check for colours, we can probably access the material names.