-This prefab handles lensflare, lighting, self-culling, and instantiation of the new particle.
-Just need to duplicate it for the various combinations of collisions and change the spawned object.
-There may be an elegant way to have this thing read which particles have collided, rather than having the colliding particles define which reaction to spawn in their code.
-This prefab handles lensflare, lighting, self-culling, and instantiation of the new particle. -Just need to duplicate it for the various combinations of collisions and change the spawned object. -There may be an elegant way to have this thing read which particles have collided, rather than having the colliding particles define which reaction to spawn in their code.