Revisiting: I think the idea of this was to make it so the user can opt in to treating each pixel like it's a one-unit-distant point instead of a square, which would simplify the hulling logic slightly (at the cost of making the area value more abstract and potentially-zero).
Revisiting: I think the idea of this was to make it so the user can opt in to treating each pixel like it's a one-unit-distant point instead of a square, which would simplify the hulling logic slightly (at the cost of making the area value more abstract and potentially-zero).