studentutu / AsyncLoadTexture

Cross platform, reliable and easy async load texture using UniTask, MRTK.Rest - cached into Persistant Path or Android SD Card
MIT License
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Whether MRTK can be removed #2

Open BensonMaZIHao opened 2 years ago

BensonMaZIHao commented 2 years ago

I'm about the Android and PC project Inclusion is very big Whether MRTK can be removed ?

studentutu commented 2 years ago

you can totally rewrite it. The only thing that is required from MRTK - is the Rest client API, which you can replace by any the number of different Rest clients for Unity. In fact, you can even remove whole MRTK and just use MRTK.Rest class.