studio-minus / madness-interactive-reloaded

Moddable videogame based on Madness Combat
https://studiominus.nl/madness-interactive-reloaded.html
GNU General Public License v3.0
52 stars 11 forks source link

Takedowns like madness combat:project nexus 2 #231

Open Zazerim55 opened 2 weeks ago

Zazerim55 commented 2 weeks ago

Description takedowns like madness combat project nexus 2

Reasoning Would be a very good idea add takedowns like madness combat:project nexus 2,Not only would it be epic and quite funny, from my point of view it would give it the essence of the original series, but it would not look so much like the takedowns of Project Nexus, it would look more like the original series, like when Hank grabs an agent and slams it against a wall, breaking it on impact in madness combat 7,or that escene when hank rips off an agent's head in the same episode.And There can also be a disc that makes it infinite,and the takedowns would vary depending in the character,hank of madness combat 6 would have executions that were seen in that chapter or with that style of faster and hate-filled blows, Hank from Madness Combat 7 would have more bloodthirsty or faster executions, if they were to include Mag Hank he could have brute force executions as we see in the series, Tricky could have more erratic and crazy executions and Jebus could have executions with telekinesis.

Examples

Hank ripping off an agent's head: hank

hank smashing a agent against a wall: hank smashing

https://github.com/user-attachments/assets/e65d73f7-f59e-42fa-a31c-3a9a2f589cd4

hank ripping off the heart of a grunt:

videoframe_166826

Abs0lv3d0r commented 2 weeks ago

I NEED THIS

Zazerim55 commented 2 weeks ago

@Abs0lv3d0r it would be a excellent idea,I would love it

Made4MIR commented 2 weeks ago

One concept that was mentioned earlier in MPN2's development was making unarmed attacks damage health and tac bar, and do a grab attack on enemies with zero tac bar points. You can see something like that in the very first trailer https://youtu.be/npeUJCddy9k?t=41

Made4MIR commented 2 weeks ago

I think the combat is fast paced enough for it fully healing you to be fair

Zazerim55 commented 2 weeks ago

@Made4MIR the grab concept sounds like a good idea,I would like it to be separate from the takedowns, or at least include the grabs.

Zazerim55 commented 2 weeks ago

@Made4MIR Exactly, but I see it more for the fun than for the difficulty.

Made4MIR commented 2 weeks ago

@Made4MIR the grab concept sounds like a good idea

https://youtu.be/r1JTikgKsJQ?t=66 it could be like these 2 kills, but without the enemy turning, since that would need more sprites.

Orsoniks commented 2 weeks ago

i feel like making character to character animated interactions would be really hard and annoying - also it would probably be very hard to fit into the game well without ruining the pacing

Zazerim55 commented 2 weeks ago

@Orsoniks yes,but At certain moments it might fit well,example:hank smashing a agent against a wall in madness combat 7,or hank ripping of the heart of a grunt in the same episode, It's fast enough to fit the pace of the game,

Zazerim55 commented 2 weeks ago

@Made4MIR would be very good executions ideas