Closed Technochips closed 1 week ago
If this is implemented there should also be some kind of migration function.
Slight research:
System.Environment.SpecialFolder.LocalApplicationData
as a crossplatform way to get the folder.{executable file location}\logs
(in fact that causes a slight issue on Linux where it literally creates an empty \logs
folder and then writes log files outside that folder which starts with \logs\
(yeah with the backslash)). Walgelijk needs to be patched to account for this. Otherwise, it causes a crash when running in a write-restricted directory.If Walgelijk is writing its own files as well, maybe a file management system could be implemented into Walgelijk?
(⌒‿⌒)
As far as I can tell, the game saves everything (log files, save files, mods, etc.) inside the game's directory. This tends to be pretty fine for locally installed Windows games. However, this has a few issues:
This feature would just be to add the ability to read and write user data in the user's actual data directory:
%APPDATA%
on Windows~/.local/share/
on LinuxThis would make packaging on Linux possible.