Open Eukalp opened 2 years ago
The Dead no collide mod is probably what you're searching for. Though it'd be nicer to have it as setting, it wouldn't really work to change the setting while in a map, since what should it do with already dead entities? Especially if there's a pile of no-collide dead entities and you set it to 'Off' it could be either a catastrophe or it wouldn't update at all.
The Dead no collide mod is probably what you're searching for. Though it'd be nicer to have it as setting, it wouldn't really work to change the setting while in a map, since what should it do with already dead entities? Especially if there's a pile of no-collide dead entities and you set it to 'Off' it could be either a catastrophe or it wouldn't update at all.
Actually, it'd somewhat work if you set it to full. It'd just make all dead ragdolls turn into no-collide, but it would not work as the opposite way, meaning you could set the ragdolls to no collide, but at toggling the collision back on, the script would prevent it, so you couldn't make the ragdolls to collide again.
The Dead no collide mod is probably what you're searching for. Though it'd be nicer to have it as setting, it wouldn't really work to change the setting while in a map, since what should it do with already dead entities? Especially if there's a pile of no-collide dead entities and you set it to 'Off' it could be either a catastrophe or it wouldn't update at all.
Actually, it'd somewhat work if you set it to full. It'd just make all dead ragdolls turn into no-collide, but it would not work as the opposite way, meaning you could set the ragdolls to no collide, but at toggling the collision back on, the script would prevent it, so you couldn't make the ragdolls to collide again.
If you set it to full, it works just like the mod - about your way of solving the problem I proposed, that was the answer I thought of too but it didn't seem optimal since you'd have a few colliding dead bodies, a few partially colliding dead bodies and a few non-colliding dead bodies in the end.
Partial would be useful. Full seems overkill.
Feature description A script that automatically sets all ragdolls to not collide with living ones on death. Would have it's own main menu option. Dead will not collide with any creature; Gorse, Android, Human.
The setting would have 3 options:
Feature purpose
Additional context Similiar to Garry's Mod's context menu option. Gmod's no collision ragdolls improve performance aswell.