Open Eukalp opened 2 years ago
How do we get the color? Do we just get the color from each pixel and average those? Since otherwise it would be a lot of annoying work to set all of the colors manually, but then that would also be pretty CPU extensive unless pre-generated.
Feature description Create fluids with different properties from solid materials. You could put a solid object, for example a wood branch on the top of the machine, then after you press the use button, the item should disappear from the top of the blender and would turn into fluid inside the fluidifer's tank. Would work perfectly with a "potion mixing" system.
This system does not rely on realism at all. Those liquids cannot be spawned and can be accessed only if people are willing to play a bit with fluids and mixing them.
The system is highly based on the current fluid system. All fluids have their abilities currently, just as those. The only thing it would change is the amount fluids and more possibilities. Therefore it would not require any big change in scripts, neither in the optimization, except just adding more fluids with different colors, personalities and names.
Feature purpose Would extend the fluid system alot more, so you could actually play a bit of alchemy with mixing those things together.
Additional context Nothing new here, except more templates. Of course it will take long to create a liquid with a personality to all materials, but for sure would be more fun to play with the liquids.
Current liquids have barely any connection to things. It would be alot nicer if you could get all those liquids from naturally occuring items, such as trees, stones. Similiar as you'd get blood from Humans or Acid from Gorses.
Duplicate of #1018
How do we get the color? Do we just get the color from each pixel and average those? Since otherwise it would be a lot of annoying work to set all of the colors manually, but then that would also be pretty CPU extensive unless pre-generated.
Pretty much it'd work with premade fluids of things. Hard work, but the finish is rewarding.
Feature description Create fluids with different properties from solid materials. You could put a solid object, for example a wood branch on the top of the machine, then after you press the use button, the item should disappear from the top of the blender and would turn into fluid inside the fluidifer's tank. Would work perfectly with a "potion mixing" system. This system does not rely on realism at all. Those liquids cannot be spawned and can be accessed only if people are willing to play a bit with fluids and mixing them. The system is highly based on the current fluid system. All fluids have their abilities currently, just as those. The only thing it would change is the amount fluids and more possibilities. Therefore it would not require any big change in scripts, neither in the optimization, except just adding more fluids with different colors, personalities and names. Feature purpose Would extend the fluid system alot more, so you could actually play a bit of alchemy with mixing those things together. Additional context Nothing new here, except more templates. Of course it will take long to create a liquid with a personality to all materials, but for sure would be more fun to play with the liquids. Current liquids have barely any connection to things. It would be alot nicer if you could get all those liquids from naturally occuring items, such as trees, stones. Similiar as you'd get blood from Humans or Acid from Gorses.
Duplicate of #1018
Mine is way more extended than that. It'd actually create an alchemy system.
Feature description Create fluids with different properties from solid materials. You could put a solid object, for example a wood branch on the top of the machine, then after you press the use button, the item should disappear from the top of the blender and would turn into fluid inside the fluidifer's tank. Would work perfectly with a "potion mixing" system.
This system does not rely on realism at all. Those liquids cannot be spawned and can be accessed only if people are willing to play a bit with fluids and mixing them.
The system is highly based on the current fluid system. All fluids have their abilities currently, just as those. The only thing it would change is the amount fluids and more possibilities. Therefore it would not require any big change in scripts, neither in the optimization, except just adding more fluids with different colors, personalities and names.
Feature purpose Would extend the fluid system alot more, so you could actually play a bit of alchemy with mixing those things together.
Additional context Nothing new here, except more templates. Of course it will take long to create a liquid with a personality to all materials, but for sure would be more fun to play with the liquids.
Current liquids have barely any connection to things. It would be alot nicer if you could get all those liquids from naturally occuring items, such as trees, stones. Similiar as you'd get blood from Humans or Acid from Gorses.