studio-minus / ppg-bugs-and-requests

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thermal mode #117

Closed unkown367 closed 2 years ago

unkown367 commented 3 years ago

description it allows you to see the temp in the area

purpose allows you to see the heat of a object and the ambient heat

unkown367 commented 3 years ago

thermal-scope (1) like this

SpecificallySomeone commented 3 years ago

this'll be awesome.

JohnVcav commented 2 years ago

that would be pretty useful

roscosthebalm commented 2 years ago

they should add the realistic part where bodys slowly get colder when a human dies

mestiez commented 2 years ago

they should add the realistic part where bodys slowly get colder when a human dies

This already happens.

LaCumbiaDelCoronavirus commented 2 years ago

good idea but i consider that any thermal vision to actually do with constantly changing temperature may be very bad for fps.

CUBE0R commented 2 years ago

this is probably what the infrared thermometer is going to be, if i had to guess.

mestiez commented 2 years ago

image

I have implemented thermal vision, but it has one issue to do with how ambient temperature works. image

This is what the ambient temperature grid surrounding an infinitely hot source looks like. Notice how it hasn't spread to the whole map.

https://user-images.githubusercontent.com/32131519/138951600-5e5ba3fe-64a7-467b-bf8c-e40cbdebb67b.mp4

The ambient temperature grid only loads wherever there are objects which is generally not an issue. Unfortunately this is very clearly visualised by the ambient temperature grid. I am hesistant to make this a public feature.

JohnVcav commented 2 years ago

maybe make it a toggleable WIP feature, and figure it out some point in the future since it already works without ambient heat.

mestiez commented 2 years ago

I have disabled the ambient temperature rendering in thermal vision for now. If anyone comes up with an elegant solution then I'd be happy to listen.